Difference between revisions of "Func status"

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(Created page with "Humans inside this brush will be afflicted with statuses. == Keyvalues == '''Enabled''' <choices> Enable the brush entity. *0: No *1: Yes '''Status Type''' <choices> The s...")
 
 
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'''Enabled''' <choices>
'''Enabled''' <choices>


Enable the brush entity.
: Enable the brush entity.
*0: No
*0: No
*1: Yes
*1: Yes
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'''Status Type''' <choices>
'''Status Type''' <choices>


The status to give humans inside the brush.
: The status to give humans inside the brush.
*Slow
*Slow
*Dim Vision
*Dim Vision
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'''Status Linger''' <choices>
'''Status Linger''' <choices>


Should the status linger after leaving the brush?
: Should the status linger after leaving the brush?
*0: No
*0: No
*1: Yes
*1: Yes
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'''Duration''' <integer>
'''Duration''' <integer>


How long the status lasts for.
: How long the status lasts for.


== Inputs ==
== Inputs ==
'''input enable''' <void>
'''input enable''' <void>


Enable the entity.
: Enable the entity.


'''input disable''' <void>
'''input disable''' <void>


Disable the entity.
: Disable the entity.


'''input seton''' <integer>
'''input seton''' <integer>


Enable or Disable the entity.
: Enable or Disable the entity.
__NOEDITSECTION__
__NOEDITSECTION__

Latest revision as of 20:34, 12 May 2019

Humans inside this brush will be afflicted with statuses.

Keyvalues

Enabled <choices>

Enable the brush entity.
  • 0: No
  • 1: Yes

Status Type <choices>

The status to give humans inside the brush.
  • Slow
  • Dim Vision
  • Enfeeble
  • Frost

Status Linger <choices>

Should the status linger after leaving the brush?
  • 0: No
  • 1: Yes

Duration <integer>

How long the status lasts for.

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Enable or Disable the entity.