Difference between revisions of "Flame Rounds"

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[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to cause ignites to zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
[[Flame Rounds]] is a [[Rounds trinket|round trinket]] which causes the gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
<br/>Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds.
<br/>It is not available in the worth menu.


=Calculations=
{{Template:TrinketTable
|Title = Flame Rounds
|Cost1 = 25 Points/<br>12 Scrap
|Description1 = Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>100% fire duration from flame rounds
|Dismantle1 = 51 Scrap


There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.
|Cost2 = 13 Scrap
|Description2 = Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>112.5% fire duration from flame rounds
|Dismantle2 = 11 Scrap


==Chance to Ignite==
|Cost3 = 17 Scrap
|Description3 = Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>130% fire duration from flame rounds
|Dismantle3 = 20 Scrap


The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).
|Cost4 = 21 Scrap
|Description4 = Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>150% fire duration from flame rounds
|Dismantle4 = 30 Scrap
}}


Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.
=Calculations=


==Ignite Duration==
There are two calculations done for Flame Rounds - the chance to ignite and flame duration, related to fire damage dealt.
 
==Chance to Ignite==
The ignite duration is (75% of the base damage + 8 damage (multiplied by your round trinket power)) / (5/0.3), rounded up to the nearest 0.3 seconds.
The chance to ignite is 33% per 100 damage dealt and is entropically to ignite.
<br/>Example: If ignition fails, the chance of ignite increases.


Example: 100 damage with a rifle that successfully ignites will cause a 5.1s damage burn.
==Flame Duration==
The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds.
<br/>[[File:Fire_Duration2.PNG]]
<br/>Example: 100 Base Damage with Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration.


[[Category:Rounds Trinkets]]
== See also ==
* [[Ignition Compound]]
* [[The Burning Ruby]]
[[Category:Zombie Survival]][[Category:Trinkets]][[Category:Offensive_Trinkets]][[Category:Rounds Trinkets]]
{{Template:Nav_Trinkets}}

Latest revision as of 13:02, 16 November 2021

Flame Rounds is a round trinket which causes the gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds.
It is not available in the worth menu.

Flame Rounds
Upgrade Levels Cost (-) Description Dismantle (+)
Standard 25 Points/
12 Scrap
Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
100% fire duration from flame rounds
51 Scrap
Sturdy 13 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
112.5% fire duration from flame rounds
11 Scrap
Honed 17 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
130% fire duration from flame rounds
20 Scrap
Perfected 21 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
150% fire duration from flame rounds
30 Scrap

Calculations

There are two calculations done for Flame Rounds - the chance to ignite and flame duration, related to fire damage dealt.

Chance to Ignite

The chance to ignite is 33% per 100 damage dealt and is entropically to ignite.
Example: If ignition fails, the chance of ignite increases.

Flame Duration

The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds.
Fire Duration2.PNG
Example: 100 Base Damage with Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration.

See also