Difference between revisions of "Barricading"

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I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.
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Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N
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== Overview ==  
== Overview ==  


Barricading is an essential aspect of the survival for the human team. A well-constructed barricade protects humans from zombie attacks while allowing the humans to attack zombies. As the zombie count increases and as stronger classes begin to unlock, the chances of survival without a barricade are close to zero.
Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero.
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.


There is an incredible amount of variety and diversity when it comes to barricades:
''<u>Here are some facts:</u>''
*In Zombie Survival gamemode there are about/over 700 different maps.
*In the maps themselves at least several spots for barricading.
*The number of props on the maps that you can use for barricading - from a few dozen to a few hundred.
*Total number of props is about 3000 (not including the custom ones).


*In Zombie Survival there are over 700 maps available.
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.
*In each map there are multiple spots for barricades, each with their own advantages and disadvantages.
*The number of props on the maps that you can use for barricading ranges from a few dozen to a few hundred.
*The total number of props in the game is about 3000, not including custom props.


This means that there is no universal “scheme” for a barricade. On some maps with a large number of props, you can build a thousand different barricades, changing props as if shuffling a deck of cards.
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).


This is not a disadvantage of this gamemode. Instead, this is one of its main advantages. You have virtually no limitations in terms of complexity and design, and the structure of a barricade is up to you. However, there are still basic principles and rules that distinguish a bad, useless barricade from a good one.
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''


== Terminology ==
== Terminology ==


;Barricade
{| class="wikitable"
: Any number of props nailed to a surface by a Carpenter’s Hammer which block a path for zombies.
|- style="vertical-align: center;"
: Shortened to "cade" most of the time.
! scope="row" style="width: 10%;" | <span style="color:orange">Barricade</span>
;Shitcade
| Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called "cade".
: A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a badly constructed cade.
|- style="vertical-align: center;"
;Skycade
! scope="row" style="width: 10%;" | <span style="color:orange">Shitcade</span>
: A kind of cade involving using props nailed to eachother to get to a location, usually out of reach of humans without special trinkets/weapons, or in the sky.
A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a "wrong constructed cade".
;Bulletcade
|- style="vertical-align: center;"
: Not exactly a cade, but a bulletcade is a type of barricade involving high human DPS to keep zombies from getting to a location. Commonly seen in hallways or other locations where cading won't be viable, usually on objective maps
! scope="row" style="width: 10%;" | <span style="color:orange">Prop</span>
;Prop
| Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.
: Any physical object/subject that can be nailed with a hammer.
|- style="vertical-align: center;"
;Hammer
! scope="row" style="width: 10%;" | <span style="color:orange">Hammer</span>
: The main tool needed to nail and repair props.
| The main tool needed to nail the prop and for their further repair.
;Nail
|- style="vertical-align: center;"
: The only consumable material (ammo) that the hammer uses to nail and/or to increase the health of the prop. Up to 4 nails can be in any prop before said prop no longer gets bonuses from having extra nails.
! scope="row" style="width: 10%;" | <span style="color:orange">Nail</span>
;HP
| Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.
: Short for Hitpoints. The remaining "life" of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.
|- style="vertical-align: center;"
;Deployable
! scope="row" style="width: 10%;" | <span style="color:orange">Phasing</span>
: Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.
| Status when you go through the barricade with the press Z (Zoom) key.
; Prop Transponder
|- style="vertical-align: center;"
: A must for caders, when the cade slowly deteriorates wave after wave, a cade will start to dwindle down on props, that's where the Prop Transponder comes in, you will be able to buy props for points.
! scope="row" style="width: 10%;" | <span style="color:orange">HP</span>
 
| Short for Hitpoints. The remaining "life" of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.
|- style="vertical-align: center;"
! scope="row" style="width: 10%;" | <span style="color:orange">Deployable</span>
| Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.
|}
== Prop Basics ==
== Prop Basics ==
*There are two types of Prop HP - Main HP and Repair HP.
*There are two types of Prop HP - Main HP and Repair HP.

Revision as of 11:17, 5 April 2020


Overview

Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero. Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.

Here are some facts:

  • In Zombie Survival gamemode there are about/over 700 different maps.
  • In the maps themselves at least several spots for barricading.
  • The number of props on the maps that you can use for barricading - from a few dozen to a few hundred.
  • Total number of props is about 3000 (not including the custom ones).

This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.

But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).

But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.

Terminology

Barricade Any number of props (even 1) nailed by hammer ( Carpenter's Hammer ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called "cade".
Shitcade A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a "wrong constructed cade".
Prop Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.
Hammer The main tool needed to nail the prop and for their further repair.
Nail Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.
Phasing Status when you go through the barricade with the press Z (Zoom) key.
HP Short for Hitpoints. The remaining "life" of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.
Deployable Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.

Prop Basics

  • There are two types of Prop HP - Main HP and Repair HP.
  • Main HP represents the amount of damage a prop can take before it breaks. If main HP reaches zero, this prop will break.
    • The digit on the left displays the current main HP, the digit on the right is the maximum main HP. When a prop takes damage from a zombie, the digit on the left will begin to decrease.
    • Remaining and maximum main HP can be quickly gauged by looking at the lowest bar. This bar will change color from green, to yellow, to red as it shortens.
  • Repair HP represents the amount of HP that this prop can be repaired for.
    • The blue bar is a representation of the repair HP left. As the prop is repaired, this bar will shorten in length. Once the bar is gone, the prop cannot be repaired anymore.
  • The number in the parentheses is the amount of nails in the prop. When more nails are used on a prop the maximum main HP will increase. This works for up to 4 nails.
  • Prop types can be divided into two main categories - Small and Large
    • Small props have little main and repair HP, they are small in size and players can move at near-full speed when carrying them.
    • Large props have much more main and repair HP, they take up a lot of space and slow players down significantly when being carried.
    • The size of a prop does not determine whether a prop is considered "small" or "large". Harpoons, for instance, are small in size but have a lot of HP and a slow carrying speed.

Barricading Skills

All barricade-related skills are located in the defense tree of the skill menu.

Handy I-V
+Increases repair rate.
Hammer Discipline
+20% faster swing speed with a hammer.
Prying Hammer
+Press reload on doors to deal significant damage too them
Precision Repairs
+Repairing specific spots doubles repair rate and increases reinforcement time by 50%.
-15% slower swing speed with a hammer.
Scheduling
+Props not nailed this wave repair faster.
-Props nailed this wave repair slower.
Pressure
+Repair props under 60% HP with 25% more repair rate.
-5% slower swing speed with a hammer.
Mending
+Repair props for 3x the amount of initial repair over time.
-40% repair rate.

Barricade Expert

Barricade Expert is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you remort.

With this skill you will be able to unnail other people's props without losing 3 points, as long as they don't have the same remort lock color as you. Players who do not have this skill or have a lower remort level will not be able to unnail your props. The purpose of this skill is to protect your props from sabotage by inexperienced players.

Once this skill is unlocked, props you nail will have a special padlock icon with a color that matches the color of your remort tier. Remort tiers are divided into groups according to colors. Members of the same remort tier can unnail each other's props, but they will incur a point penalty.

Barricading Guide

It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.

Description

Imgur Album

This album contains pictures of good cades you should try to imitate, from many different servers. https://imgur.com/a/h57NZGV