Difference between revisions of "Barricading"

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Since I'm too lazy to port the barricading guide on the Sunrust forums, I'll just put an archive.is link to it here until someone finally puts in the effort to make a decent one on this page.
<!--
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs.
https://sunrust.org/forums/index.php?topic=218.0
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.
-->


http://archive.is/hUJNg


Also, here's a link to an album of good cade pictures from various servers: https://archive.is/o/hUJNg/https://imgur.com/a/h57NZGV
== Overview ==
 
Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero.
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process:
 
*In Zombie Survival gamemode there are about/over 700 different maps
*In the maps themselves at least several spots for barricading
*The number of props on the maps that you can use for barricading - from a few dozen to a few hundred
*Total number of props is about 3000 (not including the custom ones)
 
This means that there is no universal “scheme” of the barricade that can be built on any map at any point with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.
 
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this guide, because without them you cannot build a good barricade (even the simplest one).
 
''It is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''
 
== Terminology ==
 
;Barricade
: Any number of props nailed to a surface by a Carpenter’s Hammer which block a path for zombies.
: Shortened to "cade" most of the time.
;Shitcade
: A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a badly constructed cade.
;Prop
: Any physical object/subject that can be nailed with a hammer.
;Hammer
: The main tool needed to nail and repair props.
;Nail
: The only consumable material (ammo) that the hammer uses to nail and/or to increase the health of the prop.
;HP
: Short for Hitpoints. The remaining "life" of any entity.
 
== Prop Basics ==
*There are two types of Prop HP - Main HP and Repair HP.
*Main HP represents the amount of damage a prop can take before it breaks. If main HP reaches zero, this prop will break.  
**The digit on the left displays the current main HP, the digit on the right is the maximum main HP. When a prop takes damage from a zombie, the digit on the left will begin to decrease.
**Remaining and maximum main HP can be quickly gauged by looking at the lowest bar. This bar will change color from green, to yellow, to red as it shortens.
*Repair HP represents the amount of HP that this prop can be repaired for.
**The blue bar is a representation of the repair HP left. As the prop is repaired, this bar will shorten in length. Once the bar is gone, the prop cannot be repaired anymore.
*The number in the parentheses is the amount of nails in the prop. When more nails are used on a prop the maximum main HP will increase. This works for up to 4 nails.
*Prop types can be divided into two main categories - Small and Large
**Small props have little main and repair HP, they are small in size and players can move at near-full speed when carrying them.
**Large props have much more main and repair HP, they take up a lot of space and slow players down significantly when being carried.
 
== Barricading Skills == <!-- More detailed descriptions are needed and I think I might've missed a skill or two, I don't have the exact numbers memorized. Also keep in mind that this will likely change when the skill update releases -->
 
All barricade-related skills are located in the defense tree of the skill menu.
 
:Handy I-V
; +Increases repair rate.
:Hammer Discipline
; +20% faster swing speed with a hammer.
:Prying Hammer
; +Press reload on doors to deal significant damage too them
:Precision Repairs
; +Repairing specific spots doubles repair rate and increases reinforcement time by 50%.
; -15% slower swing speed with a hammer.
:Scheduling
; +Props not nailed this wave repair faster.
; -Props nailed this wave repair slower.
 
=== Barricade Expert ===
Barricade Expert is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting||remort]]
 
With this skill you will be able to unnail other people's props without losing 3 points. Players who do not have this skill will not be able to unnail your props. The purpose of this skill is to protect your props from sabotage by inexperienced players.
 
Once this skill is unlocked, props you nail will have a special padlock icon with a color that matches the color of your remort tier. Remort tiers are divided into groups according to colors. Members of the same remort tier can unnail each other's props, but they will incur a point penalty. <!-- fact check this please, i think this changed -->

Revision as of 21:15, 3 September 2019


Overview

Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero. Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process:

  • In Zombie Survival gamemode there are about/over 700 different maps
  • In the maps themselves at least several spots for barricading
  • The number of props on the maps that you can use for barricading - from a few dozen to a few hundred
  • Total number of props is about 3000 (not including the custom ones)

This means that there is no universal “scheme” of the barricade that can be built on any map at any point with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.

But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this guide, because without them you cannot build a good barricade (even the simplest one).

It is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.

Terminology

Barricade
Any number of props nailed to a surface by a Carpenter’s Hammer which block a path for zombies.
Shortened to "cade" most of the time.
Shitcade
A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a badly constructed cade.
Prop
Any physical object/subject that can be nailed with a hammer.
Hammer
The main tool needed to nail and repair props.
Nail
The only consumable material (ammo) that the hammer uses to nail and/or to increase the health of the prop.
HP
Short for Hitpoints. The remaining "life" of any entity.

Prop Basics

  • There are two types of Prop HP - Main HP and Repair HP.
  • Main HP represents the amount of damage a prop can take before it breaks. If main HP reaches zero, this prop will break.
    • The digit on the left displays the current main HP, the digit on the right is the maximum main HP. When a prop takes damage from a zombie, the digit on the left will begin to decrease.
    • Remaining and maximum main HP can be quickly gauged by looking at the lowest bar. This bar will change color from green, to yellow, to red as it shortens.
  • Repair HP represents the amount of HP that this prop can be repaired for.
    • The blue bar is a representation of the repair HP left. As the prop is repaired, this bar will shorten in length. Once the bar is gone, the prop cannot be repaired anymore.
  • The number in the parentheses is the amount of nails in the prop. When more nails are used on a prop the maximum main HP will increase. This works for up to 4 nails.
  • Prop types can be divided into two main categories - Small and Large
    • Small props have little main and repair HP, they are small in size and players can move at near-full speed when carrying them.
    • Large props have much more main and repair HP, they take up a lot of space and slow players down significantly when being carried.

Barricading Skills

All barricade-related skills are located in the defense tree of the skill menu.

Handy I-V
+Increases repair rate.
Hammer Discipline
+20% faster swing speed with a hammer.
Prying Hammer
+Press reload on doors to deal significant damage too them
Precision Repairs
+Repairing specific spots doubles repair rate and increases reinforcement time by 50%.
-15% slower swing speed with a hammer.
Scheduling
+Props not nailed this wave repair faster.
-Props nailed this wave repair slower.

Barricade Expert

Barricade Expert is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you |remort

With this skill you will be able to unnail other people's props without losing 3 points. Players who do not have this skill will not be able to unnail your props. The purpose of this skill is to protect your props from sabotage by inexperienced players.

Once this skill is unlocked, props you nail will have a special padlock icon with a color that matches the color of your remort tier. Remort tiers are divided into groups according to colors. Members of the same remort tier can unnail each other's props, but they will incur a point penalty.