Difference between revisions of "Armor"

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Armor helps to reduce melee damage taken.
Armor is a defensive trinket that decreases melee damage taken.
Further upgrading gives lower projectile damage taken and shorter stamina regeneration delay speed but slower move speed.
Further upgrading gives lower projectile damage taken and shorter stamina regeneration delay speed but slower move speed.
<br />It is available in the worth menu for 20 worth.


{| class="wikitable"
{{Template:TrinketTable
|+ Armor
|Title = Armor
<tr>
|Cost1 = 16 Points<br /> 8 Scrap<br>20 <abbr title="Worth Points">WP</abbr>
<td style="background:#eaecf0; color:black; text-align:center;">'''Upgrade Levels'''</td>
|Description1 = -8% melee damage taken
<td style="background:#eaecf0; color:black; text-align:center;">'''Cost (-)'''</td>
|Dismantle1 = 3 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">'''Description'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">'''Dismantle (+)'''</td>
</tr>
<tr>
<td style="background:#eaecf0; color:black; text-align:center;">'''Standard'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">16 points/<br /> 8 scraps</td>
<td style="background:#eaecf0; color:black; text-align:center;">-8% melee damage taken</td>
<td style="background:#eaecf0; color:black; text-align:center;">3 scraps</td>
</tr>
<tr>
<td style="background:#eaecf0; color:#ebeb73; text-align:center;">'''Sturdy'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">11 scraps</td>
<td style="background:#eaecf0; color:black; text-align:center;">-15% melee damage taken</td>
<td style="background:#eaecf0; color:black; text-align:center;">8 scraps</td>
</tr>
<tr>
<td style="background:#eaecf0; color:#325aaf; text-align:center;">'''Honed'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">15 scraps</td>
<td style="background:#eaecf0; color:black; text-align:center;">-21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed</td>
<td style="background:#eaecf0; color:black; text-align:center;">16 scraps</td>
</tr>
<tr>
<td style="background:#eaecf0; color:#a05feb; text-align:center;">'''Perfected'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">19 scraps</td>
<td style="background:#eaecf0; color:black; text-align:center;">-26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed</td>
<td style="background:#eaecf0; color:black; text-align:center;">25 scraps</td>
</tr>
|}


{| class="wikitable"
|Cost2 = 11 Scrap
|+ Armor
|Description2 = -15% melee damage taken
<tr>
|Dismantle2 = 8 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">'''Upgrade Levels'''</td>
 
<td style="background:#eaecf0; color:black; text-align:center;">'''Cost (-)'''</td>
|Cost3 = 15 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">'''Description'''</td>
|Description3 = -21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed
<td style="background:#eaecf0; color:black; text-align:center;">'''Dismantle (+)'''</td>
|Dismantle3 = 16 Scrap
</tr>
 
<tr>
|Cost4 = 19 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">'''Standard'''</td>
|Description4 = -26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed
<td style="background:#eaecf0; color:black; text-align:center;">16 points/<br /> 8 scraps</td>
|Dismantle4 = 25 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">-8% melee damage taken</td>
}}
<td style="background:#eaecf0; color:black; text-align:center;">3 scraps</td>
 
</tr>
[[Category:Zombie Survival]][[Category:Trinkets]][[Category:Defensive_Trinkets]]
<tr>
{{Template:Nav_Trinkets}}
<td style="background:#eaecf0; color:#FFA500; text-align:center;">'''Sturdy'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">11 scraps</td>
<td style="background:#eaecf0; color:black; text-align:center;">-15% melee damage taken</td>
<td style="background:#eaecf0; color:black; text-align:center;">8 scraps</td>
</tr>
<tr>
<td style="background:#eaecf0; color:#0000FF; text-align:center;">'''Honed'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">15 scraps</td>
<td style="background:#eaecf0; color:black; text-align:center;">-21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed</td>
<td style="background:#eaecf0; color:black; text-align:center;">16 scraps</td>
</tr>
<tr>
<td style="background:#eaecf0; color:#800080; text-align:center;">'''Perfected'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">19 scraps</td>
<td style="background:#eaecf0; color:black; text-align:center;">-26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed</td>
<td style="background:#eaecf0; color:black; text-align:center;">25 scraps</td>
</tr>
|}
Related link: [[Defensive_Trinkets]]

Latest revision as of 19:00, 5 November 2021

Armor is a defensive trinket that decreases melee damage taken. Further upgrading gives lower projectile damage taken and shorter stamina regeneration delay speed but slower move speed.

Armor
Upgrade Levels Cost (-) Description Dismantle (+)
Standard 16 Points
8 Scrap
20 WP
-8% melee damage taken 3 Scrap
Sturdy 11 Scrap -15% melee damage taken 8 Scrap
Honed 15 Scrap -21% melee damage taken
-10.5% projectile damage taken
-18 move speed
-2.5% stamina regeneration delay speed
16 Scrap
Perfected 19 Scrap -26% melee damage taken
-13% projectile damage taken
-30 move speed
-5% stamina regeneration delay speed
25 Scrap