Difference between revisions of "Armor"

From Sunrust Wiki
Jump to navigation Jump to search
(Removed duplicated table,)
Line 1: Line 1:
Armor helps to reduce melee damage taken.
Armor is a defensive trinket that decreases melee damage taken.
Further upgrading gives lower projectile damage taken and shorter stamina regeneration delay speed but slower move speed.
Further upgrading gives lower projectile damage taken and shorter stamina regeneration delay speed but slower move speed.
<br />It is available in the worth menu for 20 Worth.
<br />It is available in the worth menu for 20 Worth.
Line 5: Line 5:
{| class="wikitable"
{| class="wikitable"
|+ Armor
|+ Armor
<tr>
!style="background:#eaecf0; color:black; text-align:center;" |'''Upgrade Levels'''
<td style="background:#eaecf0; color:black; text-align:center;">'''Upgrade Levels'''</td>
!style="background:#eaecf0; color:black; text-align:center;" |'''Cost (-)'''
<td style="background:#eaecf0; color:black; text-align:center;">'''Cost (-)'''</td>
!style="background:#eaecf0; color:black; text-align:center;"|'''Description'''
<td style="background:#eaecf0; color:black; text-align:center;">'''Description'''</td>
!style="background:#eaecf0; color:black; text-align:center;"|'''Dismantle (+)'''
<td style="background:#eaecf0; color:black; text-align:center;">'''Dismantle (+)'''</td>
|-
</tr>
| style="background:#eaecf0; color:black; text-align:center;"| '''Standard'''
<tr>
| style="background:#eaecf0; color:black; text-align:center;" |16 Points<br /> 8 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">'''Standard'''</td>
| style="background:#eaecf0; color:black; text-align:center;" |-8% melee damage taken
<td style="background:#eaecf0; color:black; text-align:center;">16 Points/<br /> 8 Scrap</td>
| style="background:#eaecf0; color:black; text-align:center;" |3 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">-8% melee damage taken</td>
|-
<td style="background:#eaecf0; color:black; text-align:center;">3 Scrap</td>
| style="background:#eaecf0; color:#FFA500; text-align:center;" |'''Sturdy'''
</tr>
| style="background:#eaecf0; color:black; text-align:center;" |11 Scrap
<tr>
| style="background:#eaecf0; color:black; text-align:center;"|-15% melee damage taken
<td style="background:#eaecf0; color:#FFA500; text-align:center;">'''Sturdy'''</td>
| style="background:#eaecf0; color:black; text-align:center;"|8 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">11 Scrap</td>
|-
<td style="background:#eaecf0; color:black; text-align:center;">-15% melee damage taken</td>
| style="background:#eaecf0; color:#0000FF; text-align:center;"|'''Honed'''
<td style="background:#eaecf0; color:black; text-align:center;">8 Scrap</td>
| style="background:#eaecf0; color:black; text-align:center;"|15 Scrap
</tr>
| style="background:#eaecf0; color:black; text-align:center;"|-21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed
<tr>
| style="background:#eaecf0; color:black; text-align:center;"|16 Scrap
<td style="background:#eaecf0; color:#0000FF; text-align:center;">'''Honed'''</td>
|-
<td style="background:#eaecf0; color:black; text-align:center;">15 Scrap</td>
| style="background:#eaecf0; color:#800080; text-align:center;"|'''Perfected'''
<td style="background:#eaecf0; color:black; text-align:center;">-21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed</td>
| style="background:#eaecf0; color:black; text-align:center;"|19 Scrap
<td style="background:#eaecf0; color:black; text-align:center;">16 Scrap</td>
| style="background:#eaecf0; color:black; text-align:center;"|-26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed
</tr>
| style="background:#eaecf0; color:black; text-align:center;"|25 Scrap
<tr>
|-
<td style="background:#eaecf0; color:#800080; text-align:center;">'''Perfected'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">19 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">-26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed</td>
<td style="background:#eaecf0; color:black; text-align:center;">25 Scrap</td>
</tr>
|}
|}


Related link: [[Defensive_Trinkets]]
[[Category:Zombie Survival]][[Category:Trinkets]][[Category:Defensive_Trinkets]]
{{Template:Nav_Trinkets}}

Revision as of 14:26, 5 November 2021

Armor is a defensive trinket that decreases melee damage taken. Further upgrading gives lower projectile damage taken and shorter stamina regeneration delay speed but slower move speed.
It is available in the worth menu for 20 Worth.

Armor
Upgrade Levels Cost (-) Description Dismantle (+)
Standard 16 Points
8 Scrap
-8% melee damage taken 3 Scrap
Sturdy 11 Scrap -15% melee damage taken 8 Scrap
Honed 15 Scrap -21% melee damage taken
-10.5% projectile damage taken
-18 move speed
-2.5% stamina regeneration delay speed
16 Scrap
Perfected 19 Scrap -26% melee damage taken
-13% projectile damage taken
-30 move speed
-5% stamina regeneration delay speed
25 Scrap