Difference between revisions of "'Fire Bomb' Raygun Mark II-Y"

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===Gameplay===
===Gameplay===
[[File:Firebombex.gif.gif|thumb|none|upright=1.5|<div style="text-align: right">''GIF demonstrating Fire Bomb with pulse build.''</div>]]
[[File:Firebombex.gif.gif|thumb|none|upright=1.5|<div style="text-align: right">''GIF demonstrating Fire Bomb with pulse build. (image outdated:orb no long have gravity)''</div>]]




The 'Fire Bomb' Ray Gun Mark II-Y is a Pointsave exclusive tier 5 [[Guns|gun]] located in the sigil crate.
The 'Fire Bomb' Ray Gun Mark II-Y is a tier 5 [[Guns|gun]] located in the sigil crate (Pointsave) or in a supply drop with 2% chance (Main).





Revision as of 19:53, 20 June 2020

'Fire Bomb' Ray gun Mark II-Y
Stats
Tier 5
Cost300 points
Damage175
Reload speed2.98 s
Attack delay0.73 s
Clip size3
Min Spread1
Max Spread1.5
Move Speed218
Res Pierce-20%
AoE Radius95
AoE Taper95

Shoots an explosive orb that can hurt multiple targets and ignite as well if the orb is shot from far away. Uses 2x Ammo.


Appearance

The 'Fire Bomb' Ray Gun Mark II-Y resembles that of the Ray gun Mark II from the Call of Duty (zombies mode) series, albeit the energy capacitor and holographic is orange red.


Gameplay

GIF demonstrating Fire Bomb with pulse build. (image outdated:orb no long have gravity)


The 'Fire Bomb' Ray Gun Mark II-Y is a tier 5 gun located in the sigil crate (Pointsave) or in a supply drop with 2% chance (Main).


Its primary fire lobs a heavy high damaging fire orb that explodes on impact, if shot within 5 meters the orb slightly grows, causing ignition/fire damage against zombies.


Pros

The 'Fire Bomb' comes with fire damage itself, allowing the user to focus on buying Ignition Compund without the need for flame rounds to supplement them.


Additionally, the weapon follows the trend of all other fire related weaponry, meaning one can buy a separate rounds trinket like Pulse Rounds and still keep the fire attribute.


Since the 'Fire Bomb' is considered to be a projectile weapon it can have its overall damage increase with Projectile Weight, allowing the user to destroy zombie group rushes with ease.


Cons

Due to its high area taper, it is easy for one to kill themselves accidentally if they mistake their shots and get caught in the blast radius.


The weapon is slow to reload and has a very low clipsize, making it unwise to be used as a panic weapon.


The weapon is costly, 300 points, and cannot be upgraded with Remantler.