Prop ammo
Revision as of 17:19, 16 May 2019 by Johnny moe (talk | contribs) (Created page with "Game specific ammo. == Keyvalues == '''Ammo Type''' <choices> : Ammo type this entity becomes. {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |- | *...")
Game specific ammo.
Keyvalues
Ammo Type <choices>
- Ammo type this entity becomes.
|
Amount <integer>
- Amount of ammo that collecting this item gives.
Never Remove <choices>
- Never remove when used or damaged, for repeated uses.
- 0: No
- 1: Yes
Ignore Pickup Counter <choices>
- Set to ignore a maxpickupcounter, if any.
- 0: No
- 1: Yes
Ignore Use <choices>
- Set to disable being able to pickup via use key.
- 0: No
- 1: Yes
Inputs
input givetoactivator <void>
- Forces the ammo onto the activator.
input setneverremove <integer>
- Set to make infinite uses.
input setignorepickupcount <integer>
- Set to ignore any max pickup counter.
input setignoreuse <integer>
- Set to disable being able to pickup via use key.
input setammotype <string>
- Set to change the ammo type of this entity.
Outputs
output OnPickupPassed <void>
- Called when the ammo is given to the player.
output OnPickupFailed <void>
- Called when the ammo is not given to the player