Logic infliction
Revision as of 16:39, 16 May 2019 by Johnny moe (talk | contribs) (Created page with "Watches for the specified infliction level. == Keyvalues == '''Infliction''' <float> : Defines infliction to watch for (float between 0.0 - 1.0). == Outputs == '''output On...")
Watches for the specified infliction level.
Keyvalues
Infliction <float>
- Defines infliction to watch for (float between 0.0 - 1.0).
Outputs
output OnInflictionReached <void>
- Called when the specified infliction level has been reached.
output OnLastHuman <void>
- Called when there is one person alive. !caller and !activator are both the last human's entity.