Trigger escape
Revision as of 20:36, 12 May 2019 by Johnny moe (talk | contribs)
Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died.
Keyvalues
Enabled <choices>
- Enable the brush entity.
- 0: No
- 1: Yes
Inputs
input enable <void>
- Enable the entity.
input disable <void>
- Disable the entity.
input seton <integer>
- Set Enabled keyvalue.