Func status
Revision as of 18:17, 9 May 2019 by Johnny moe (talk | contribs) (Created page with "Humans inside this brush will be afflicted with statuses. == Keyvalues == '''Enabled''' <choices> Enable the brush entity. *0: No *1: Yes '''Status Type''' <choices> The s...")
Humans inside this brush will be afflicted with statuses.
Keyvalues
Enabled <choices>
Enable the brush entity.
- 0: No
- 1: Yes
Status Type <choices>
The status to give humans inside the brush.
- Slow
- Dim Vision
- Enfeeble
- Frost
Status Linger <choices>
Should the status linger after leaving the brush?
- 0: No
- 1: Yes
Duration <integer>
How long the status lasts for.
Inputs
input enable <void>
Enable the entity.
input disable <void>
Disable the entity.
input seton <integer>
Enable or Disable the entity.