Trigger escape
Revision as of 18:44, 10 May 2019 by Johnny moe (talk | contribs) (Created page with "Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died. == Keyvalues == '''Enabled''' <choic...")
Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died.
Keyvalues
Enabled <choices>
Enable the brush entity.
- 0: No
- 1: Yes
Inputs
input enable <void>
Enable the entity.
input disable <void>
Disable the entity.
input seton <integer>
Set Enabled keyvalue.