Tools
Tools are multi-purpose items that assist Survivors in several areas.
Components
Bust Head
Bust Head | |
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Cost: | 25 points |
A bust head that could be fitted on to something handle shaped.
CPU Parts
CPU Parts | |
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Cost: | 30 points |
Parts from a central processor.
Electrobattery
Electrobattery | |
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Cost: | 35 points |
An electrobattery. Could be used to improve repairing motions.
Propane Canister
Propane Canister | |
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Cost: | 15 points |
A propane canister.
With the correct setup, has the potential to ignite things.
Saw Blade
Saw Blade | |
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Cost: | 30 points |
A sharp saw blade ready to be fitted onto fast moving objects.
Medical Tools
Medical Kit | PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points. |
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'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target. |
'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. |
'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output. |
'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans. |
'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. |
Repair Tools
Carpenter's Hammer | A simple but extremely useful tool. Allows you to hammer in nails to make barricades. |
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Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. |
'Shaper' Repair Welder | Uses chemical ammo to repair very fast. Doubles as a very short range weapon. |
Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. |
Other Tools
Barbed Wire
Barbed Wire | |
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Cost: | 40 points |
PRIMARY FIRE on props to place barbed wire.
The amount of health on the prop dictates how many nails are used.
Multi-Tool
Multi-Tool | |
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Cost: | 10 points |
An advanced tool used for managing deployables.
PRIMARY FIRE fills a selected deployable up.
SECONDARY FIRE selects a deployable near where you're facing.
Strength Dart Gun
Strength Dart Gun | |
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Cost: | 20 points |
Damage: | 30 |
Cooldown: | 0.76 seconds |
Clip Size: | 4 |
Move Speed: | 225 |
Buff Duration: | 6 |
Resist Pierce: | 0% |
Fires performance enhancing darts which can increase target damage.
The extra damage is given to you as points.