Tools
Tools are multi-purpose items that assist Survivors in several areas.
Components
Bust Head
Bust Head | |
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Cost: | 25 points |
A bust head that could be fitted on to something handle shaped.
CPU Parts
CPU Parts | |
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Cost: | 30 points |
Parts from a central processor.
Electrobattery
Electrobattery | |
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Cost: | 35 points |
An electrobattery. Could be used to improve repairing motions.
Propane Canister
Propane Canister | |
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Cost: | 15 points |
A propane canister.
With the correct setup, has the potential to ignite things.
Saw Blade
Saw Blade | |
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Cost: | 30 points |
A sharp saw blade ready to be fitted onto fast moving objects.
Medical Tools
Medical Kit | PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points. |
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'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target. |
'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. |
'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output. |
'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans. |
'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. |
Medical Kit
Medical Kit | |
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Cost: | 25 points |
Cooldown: | 10 seconds |
Clip Size: | 30 |
Move Speed: | 225 |
Healing: | 15 |
PRIMARY FIRE heals other players for points.
SECONDARY FIRE heals you for no points.
'Savior' Medic Gun
'Savior' Medic Gun | |
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Cost: | 25 points |
Cooldown: | 1.42 seconds |
Clip Size: | 4 |
Move Speed: | 225 |
Healing: | 4.3 |
Buff Duration: | 10 |
Fires medical darts which can heal at a range, and grant a small speed boost.
It can be fired rapidly and used at a range but can miss the target.
'Purger' Antidote Handgun
'Purger' Antidote Handgun | |
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Cost: | 20 points |
Cooldown: | 1 second |
Clip Size: | 4 |
Move Speed: | 225 |
Healing: | 9 |
Fires AoE antidote bombs that cure poison and remove and protect from status effects.
'Convalescene' Medical Rifle
'Convalescence' Medical Rifle | |
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Cost: | 30 points |
Damage: | 75 |
Cooldown: | 1.27 seconds |
Clip Size: | 8 |
Move Speed: | 218 |
Healing: | 9 |
Buff Duration: | 5 |
Resist Pierce: | 0% |
Fires fast-moving medical darts which can heal at a range.
Darts can also inflict damage to zombies as well as reduce their damage output.
'Templar' Medical Shotgun
'Templar' Medical Shotgun | |
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Cost: | 65 points |
Damage: | 10 x 8 |
Cooldown: | 0.82 seconds |
Clip Size: | 8 |
Min Spread: | 3.25 |
Max Spread: | 3.75 |
Move Speed: | 218 |
Healing: | 10.5 |
Resist Pierce: | 0% |
An advanced shotgun that shreds medical ammo to deal damage.
SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.
'Rejuvenator' Healing Ray
'Rejuvenator' Healing Ray | |
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Cost: | 140 points |
Cooldown: | 0.12 seconds |
Clip Size: | 30 |
Move Speed: | 211 |
Healing: | 3.5 |
Locks on to humans and heals them to full, discharging medical ammo along a ray.
Repair Tools
Carpenter's Hammer
Carpenter's Hammer | |
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Cost: | 25 points |
A simple but extremely useful tool.
Allows you to hammer in nails to make barricades.
Press SECONDARY FIRE to hammer in a nail.
It will be attached to whatever is behind it.
Press RELOAD to take a nail out.
Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.
You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.
Mechanic's Wrench
Mechanic's Wrench | |
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Cost: | 15 points |
This tool can be used to repair deployables as long as they were not damaged recently.
'Shaper' Repair Welder
'Shaper' Repair Welder | |
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Cost: | 110 points |
Damage: | 18.5 |
Cooldown: | 0.12 seconds |
Clip Size: | 30 |
Move Speed: | 225 |
Resist Pierce: | 0% |
Uses chemical ammo to repair very fast.
Doubles as a very short range weapon.
Smithing Hammer
Smithing Hammer | |
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Cost: | 65 points |
Once used for smithing, now used for bludgeoning and repairs.
Other Tools
Barbed Wire
Barbed Wire | |
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Cost: | 40 points |
PRIMARY FIRE on props to place barbed wire.
The amount of health on the prop dictates how many nails are used.
Multi-Tool
Multi-Tool | |
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Cost: | 10 points |
An advanced tool used for managing deployables.
PRIMARY FIRE fills a selected deployable up.
SECONDARY FIRE selects a deployable near where you're facing.
Strength Dart Gun
Strength Dart Gun | |
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Cost: | 20 points |
Damage: | 30 |
Cooldown: | 0.76 seconds |
Clip Size: | 4 |
Move Speed: | 225 |
Buff Duration: | 6 |
Resist Pierce: | 0% |
Fires performance enhancing darts which can increase target damage.
The extra damage is given to you as points.