ZSR Traits
Revision as of 09:22, 25 January 2023 by MissStephanie (talk | contribs)
Traits are a core system in Zombie Survival Remantled as it sets you apart from others and will let you play to your type of playstyle.
Trait Categories
You have 4 different categories in your Trait menu.
- Simple Traits, Advanced Traits, Trade-offs, and Returns.
Each of these categories have different costs, how effective they are, and uniqueness.
- Simple Traits are in the name, Simple. Cost only varying around 5 - 20 Worth
- Advanced Traits are for more playstyle heavy traits as some of them do 1 thing well.
- Trade-offs are always free, costing 0 Worth. But vary on how things work or even remove things.
- Returns are your double edged swords, giving you more worth than your normal 100 that you start with. But come with light to heavy downsides.
Disclaimer
Things may change over time. Example being a trait gets removed/altered.
Simple Traits
Trait Name | Worth Cost | Effect |
---|---|---|
Fit | 10 | +10 Maximum Health |
Tough | 20 | +25 Maximum Health |
Quick | 10 | +10 Move Speed |
Surged | 15 | +15 Move Speed |
Surgeon | 15 | +30% Healing Effectiveness |
Handy | 15 | +25% Repair Rate, -50% Hammer Swing Delay |
Resistant | 10 | -50% Poison Damage Taken |
Disciplined | 5 | -15% Recoil |
Blast-Proof | 10 | -33% Area Damage Taken |
Quick Draw | 5 | +50% Draw Speed |