Status Effects
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Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
Human Status Effects
Debuff
Human Debuff are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.
Icon | Name | Description | Resist | Cleans |
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Poison | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. | ![]() |
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Bleed | Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage, Bleed can give Wounds debuff. | ![]() |
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Wounds | Overrides all healing received by medical source or Bloodlust when the victim doesn't have poison or bleeding. | ![]() |
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Enfeeble | Increases damage taken by 40% from all sources | ![]() |
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Gunk | Reduces the accuracy and firing speed with Guns. | ![]() |
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Frost | Reduces Melee speed, and stamina regen delay speed by 20%. | ![]() |
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Sickness | Decreases heal received by medical sources, stamina regeneration and Leech rate, causes to Regeneration to decay, prevents food items from being consumed. | ![]() |
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Dim Vision | Reduces how far the victim see. | ![]() |
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Knockdown | Prevents the user from moving and doing anything else. | ![]() |
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Nightmare | Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter. | ![]() |
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Prey | Causes attackers to heal from damaging the victim, and buff the attacker with Battlecry. | ![]() |
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Buff
Icon | Name | Description | Stack |
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Strength | Deal up to 25% bonus damage. | ![]() |
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Adrenaline | Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration. | ![]() |
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Speed | Move faster. | ![]() |
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Defense | Receive 30% less damage. Cancels out with the Enfeeble debuff. | ![]() |
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Perserverance | Receive 50% less damage. | ![]() |
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Shield | Blocks one instance of damage almost entirely before being consumed. | ![]() |
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Reaper | Increases damage by +7% per stack. | ![]() |
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Fervor | Increases attack speed by +8% and reload speed by +5% per stack. | ![]() |
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Renegade | Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack. | ![]() |
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Broadside | Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage. | ![]() |
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Virtuoso | Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack. | ![]() |
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Volatile | Zombies you kill explode for +2.5% of their maximum health in damage per stack. | ![]() |
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Agility | Attack and reload +25% faster. | ![]() |
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Focus | Grants 30% smaller aim cone. | ![]() |
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Warm | Increases melee damage by +15% depending on weapon tier and quality. | ![]() |
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Jolly | Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses Winter's Curse. | ![]() |
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Last Stand | Increased melee damage and attack speed. | ![]() |
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Cleanse | Prevents once certain debuff from affecting you. | ![]() |
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Electro Boosts | Improves your next repair significantly | ![]() |
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Slipstream | No movement speed penalty from phasing. | ![]() |
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Camouflage | Makes you nearly invisible and no movement speed penalty from phasing. | ![]() |
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Regeneration | Heal slowly overtime. | ![]() |
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On Painkillers | Gain temporary health that decays over time. Removes pain debuff and low-health view-shake. | ![]() |
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Momentum | Consume no ammo or stamina. | ![]() |
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Phantom | Your health aura becomes invisible. | ![]() |
Zombie Status Effects
Debuff
Icon | Name | Description |
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Soften | Increases damage taken. |
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Sap | Decreased damage dealt. |
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Hinder | Take random bouts of mechanical movement slow. |
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Fire | Take damage over time, scaling with maximum health of victim. |
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Acid | Take damage over time and lose damage resistance. |
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Serrate | Take damage over time, stacking up to 5 times. |
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Shock | Take damage over time, and pulse slow. |
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Spotted | Receive slightly more damage. |
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ZE Fire | Take damage over time, Causes the victim move slower. |
Buff
Icon | Name | Description | DM |
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32px | Second Wind | Regenerates health that had lost recently, revive if the current class is Zombie or Skeleton. | ![]() |
32px | Marrow Hex | Prevents one debuff, Removes all harmful debuff when initially received. | ![]() |
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Spawn Protection | Prevents any damage of affecting, prevents debuffs. | ![]() |
32px | Marrow Shield | Makes the attacker immune to damage for a short duration. | ![]() |
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Frenzy | Increases speed and attack speed. | ![]() |
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Unyielding Strength | Greatly reduces effectiveness of knockback and leg slows. | ![]() |
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Battle Cry | Increases attack speed. | ![]() |
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Marrow Protection | Greatly reduced damage, increased speed and regeneration. | ![]() |
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Liches' Zeal | Gained from spawning from a gravestone. Grants speed, damage and health. | ![]() |
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Wretched Might | Grants +20% of damage dealt. | ![]() |
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Acid Claws | Barricade hits inflicts damage over time. | ![]() |
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Dark Power | Grants +20% of increased attack speed, +15% damage dealt and +12% speed. | ![]() |
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Patient Zero | Increases movement speed, damage and inflict debuff on human hits. | ![]() |
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Rally | Increased movement speed. | ![]() |