Traits
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Description
Traits are obtainable via the Worth Menu and Special Supplies Shop, and only available in Veteran Mode.
Core
These Traits usually consists of skills with singular but powerful attributes to them.
Athletic | +10 maximum health +7.5 move speed |
Aviator | +40% controllable speed +40% controllable handling +25% controllable health Controllables are immune to high speed impacts |
Cardiotonic | Hold shift to run at +40 speed whilst draining stamina Jumping while sprinting consumes stamina |
Criticality | +10% medical buff effectiveness on players below 50% HP +10% medical buff effectiveness +10% medical buff duration +35% cloud, buff bomb and flask radius |
Command Operator | +100% turret scan speed -25% heat build up from using a turret +15% turret range Apply Spotted every 3 seconds with turret lasers |
Escape Artist | Gain 20 blood armor if health falls below 50% once per wave Dropping under 50% health gives you adrenaline of +30 movement speed for 7 seconds once per wave +15% phasing speed Double barricade movement speed in intermission |
Extreme Focus | Renegade stacks provide 9% cone spread reduction Renegade stacks provide 4.5% melee range |
Fleet Footed | Fervor stacks provide an 8% bonus to movespeed Fervor stacks provide an 8% bonus to dodge duration |
Firearms Training | +4.5%tightened aim cone +6% reload speed |
Forager | Every 4th resupply collection gives you a food item Gain 1 status cleanse every 2 resupplies +3 health healed on resupply -5% resupply delay |
Guardian | Blocking Guardian users prevent melee attacks they block from hitting anything else -5% stamina used while blocking |
Master Chef | Hitting enough zombies with culinary weapons before they die gives you food Tougher zombies make this happen more often Nearby players are healed by your food at 27% effectiveness |
Parry | Bashing just before a zombie strikes opens them up for a critical attack |
Perpetual Motion | 1% more damage for every 1 movespeed faster than 225 you are moving, up to 15.00% more -15% effectiveness of slows on you -15% speed loss from being low on health -15% slow down from carrying heavy weapons |
Reaper | +1 maximum reaper stacks |
Seeker | The first selection of bounties offered are always offensive oriented Looted ammo is converted into resupplies at half efficiency Nails and Medical Supplies are ignored Receive a buff per collected supply drop +10% yield multiplier for supply drops |
Seething Blood | Gain upto 10 phantom health from killing zombies Convert phantom health to health after 7 seconds +25% blood armor damage reduction |
Slayer | 2x max blood armor leech |
Tactical Movement | 20% increased movement speed multiplier when moving backwards -50% speed reduction from being ironsighted |
Undeniable | +80% melee damage counted towards granting a shield stack buff (max 2) Shield stacks absorb one hit and reduce damage by 70% +80% melee damage counted towards granting a combat stack buff -50% stamina cost of melee swings upon reaching 33% health Gain melee boost, wound immunity, and 4x blood armor leech rate for 10 seconds when reaching 33% hp +25% slower stamina regeneration delay for 20 seconds after |
Bundles
Like the name implies, these traits use multiple skills to form their own unique attributes.
Agile | TEXT |
Battler | TEXT |
Biology | TEXT |
Blast-Proof | TEXT |
Capacity | TEXT |
Fast Metabolism | TEXT |
Field Technician | TEXT |
Fleet | TEXT |
Focus | TEXT |
Gourmet | TEXT |
Hammer Discipline | TEXT |
Heavy Strikes | TEXT |
Handy | TEXT |
Iron Blood | TEXT |
Knuckle Master | TEXT |
Superior Construction | TEXT |
Olympian | TEXT |
Paladin | TEXT |
Quick Draw | TEXT |
Regenerator | TEXT |
Resistant | TEXT |
Robust | TEXT |
Safefall | TEXT |
Sanguine | TEXT |
Solid Blows | TEXT |
Speed | TEXT |
Stoic | TEXT |
Surged | TEXT |
Surgeon | TEXT |
Virtuosity | TEXT |
Trade-Offs
Similar to Cores, however they're with cheapened mixed attributes necessary for certain playstyles.
Cannonball | TEXT |
Combustibles | TEXT |
Converge | TEXT |
Delivery | TEXT |
Electro Device | TEXT |
Haemostasis | TEXT |
Impetus | TEXT |
Jouster | TEXT |
Orphic Focus | TEXT |
Rash Targeting | TEXT |
Repose | TEXT |
Resolute | TEXT |
Turret Unlock | TEXT |
Twin Volley | TEXT |
Wooism | TEXT |
Wimpy | TEXT |
Returns
Traits that provide negative attributes in exchange for worth points.
Bloodletter | Losing all blood armor inflicts 5 bleed damage |
Clumsy | Being hit for medium damage knocks you down Has a cooldown of 7 seconds |
Hemophelia | 35% extra bleed damage taken on hit |
Late Buyer | Unable to use points to buy from the arsenal until the second half of the round |
Palsy | Aiming ability reduced when health is low |
Slow | -45 move speed |
Slow Metabolism | 75% of healing becomes regeneration instead Regeneration is now calculated with health to determine if you are at maximum health to receive healing 0.5x regeneration speed |
Spendthrift | +10% arsenal prices |
Weakness | -30 maximum health |