Traits
Description
Traits are buyable skills located in The Worth Menu, only available in Veteran Mode.
Core
These Traits usually consists of skills with singular but powerful attributes to them.
- Backpeddaler Worth: 25
- Bloodlust Worth: 25
- Bounty Hunter Worth: 20
- Capacity Worth: 20
- Cardiotonic Worth: 20
- Glutton Worth: 15
- Guardian Worth: 25
- Haemostasis Worth: 15
- Impetus Worth: 20
- Kinetic Converter Worth: 15
- Last Stand Worth: 15
- Light Construction Worth: 10
- Master Chef Worth: 15
- Mending Worth: 15
- Parry Worth: 25
- Precision Repairs Worth: 20
- Rage Worth: 20
- Recoverable Solution Worth: 15
- Scavenger's Eye Worth: 5
- Scourer Worth 20
- Spread Feast Worth: 20
- Supply hunter Worth: 15
- Supply Power Trip Worth: 15
- Tanker Worth: 20
- Ultra Nimble Worth: 20
- Unrelenting Worth: 20
- Virtuosity Worth: 10
- Zeal Worth: 10
Bundles
Like the name implies, these traits use multiple skills to form their own unique attributes.
- Agile Worth: 10
- Aviator Worth: 20
- Battler Worth: 15
- Biology Worth: 10
- Blast-Proof Worth: 10
- Command Operator Worth: 20
- Criticality Worth: 20
- Fast Metabolism Worth: 10
- Field Technician Worth: 15
- Fleet Worth: 10
- Focus Worth: 15
- Forager Worth: 20
- Gourmet Worth: 10
- Hammer Discipline Worth: 10
- Heavy Strikes Worth: 15
- Handy Worth: 10
- Iron Blood Worth: 10
- Knuckle Master Worth: 15
- Olympian Worth: 15
- Paladin Worth: 15
- Phaser Worth: 10
- Quick Draw Worth: 10
- Regenerator Worth: 10
- Robust Worth: 15
- Safefall Worth: 10
- Sanguine Worth: 15
- Solid Blows Worth: 10
- Speed Worth: 15
- Stoic Worth: 15
- Surged Worth: 15
- Surgeon Worth: 15
Trade-Offs
Similar to Cores, however they're with cheapened mixed attributes necessary for certain playstyles.
- Bloodletter Worth: 0
- Cannonball Worth: 5
- Combustibles Worth: 10
- Converge Worth: 0
- Delivery Worth: 5
- Jouster Worth: 0
- Orphic Focus Worth: 0
- Rash Targeting Worth: 0
- Repose Worth: 10
- Resolute Worth: 0
- Turret Unlock Worth: 0
- Twin Volley Worth: 0
- Wooism Worth: 0
Returns
Traits that provide negative attributes in exchange for worth points.
- Clumsy Worth: -30
- Hemophelia Worth: -5
- Late Buyer Worth: -40
- Palsy Worth: -5
- Slow Worth: -20
- Slow Metabolism Worth: -10
- Spendthrift Worth: -10
- Weakness Worth: -25