'Equinox' Shock Rifle
Stats | |
---|---|
Tier 5 | |
Cost | 170 points |
Damage | 53.5 |
Reload speed | 3.7 s |
Attack delay | 0.61 s |
Clip size | 25 |
Min Spread | 0.3 |
Max Spread | 0.3 |
Move Speed | 218 |
Res Pierce | -20% |
AoE Radius | 110 |
AoE Taper | 83 |
Fires pulse rays and shock orbs with alternative fire. Damaging zombies will knock them back a short distance. Hitting an orb with a ray will cause a massive explosion.
Appearance
The 'Equinox' Shock Rifle resembles that of the 'ASMD Shock Rifle' from the Unreal Tournament series.
Gameplay
The 'Equinox' Shock rifle is a tier 5 gun that requires pulse ammo to fire.
Primary fire shoots a energy beam that causes small knockback on zombies on contact.
Secondary fire releases a large slow moving shock orb capable of causing small AoE against zombie groups. Shooting the orbs with a energy beam will create chain reactive explosion that will create a large AoE unleashing massive damage against zombie groups.
Pros
The 'Equinox' has a near perfect static accuracy, allowing the user to acquire easy headshots at any range.
It is the most efficient ammo usage out of all the known pulse weapons due to its high damage counted for every shot (beam and orb), allowing the user to not consistently focus on their ammo shot.
Cons
The biggest drawback to the 'Equinox' is that chain reactive shots need 2 requirements in order to be activated; it requires 5 pulse ammo and the user must be 5 meters away from the orb to be chain reactive. Making it unwise to be using the weapon in tight corridor sigils.
Due to its negative damage resistance piercer the energy beam itself can be dramatically weaken once zombie group rushes occur (though this could be a coding bug).