Trigger zombieclass
You can directly control the changing of classes with this.
Keyvalues
Enabled <choices>
Enable the brush entity.
- 0: Yes
- 1: No
On Touch Class <choices>
Any living zombie touching the brush will be set to this class name.
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On Leaving Class
Same as Touching Class but for when leaving the brush.
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On Touch Respawn Class
Any living zombie touching the brush will be set to this class name on death.
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On Leaving Respawn Class
Same as Touching Respawn Class but for when leaving the brush.
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Player Must Be This Class
Set this to a specific class to change only these zombie types, separate multiple classes with commas.
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One Time?
If yes then anyone who gets swapped will be respawned as the last class they were before the change.
- 0: No
- 1: Yes
Change Instantly?
If yes then anyone who gets swapped will instantly be changed right on the spot.
- 0: No
- 1: Yes
Inputs
input enable <void>
Enable the entity.
input disable <void>
Disable the entity.
input seton <integer>
Enable or Disable the entity.