Difference between revisions of "Logic gamerules"
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: Allows you to override the percentage of starting zombies. If set to 0.14 then 14 percent of players will become zombies at the start of a round. | : Allows you to override the percentage of starting zombies. If set to 0.14 then 14 percent of players will become zombies at the start of a round. | ||
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Latest revision as of 20:54, 12 May 2019
Allows you to control game rules.
Keyvalues
Disable Fresh Dead <choices>
- Prevents humans from turning into fresh dead on death.
- 0: No
- 1: Yes
Disable Sigils <choices>
- Prevents sigils from spawning. Humans win at the end of the last wave or when logic_winlose is triggered.
- 0: No
- 1: Yes
Disable Skills <choices>
- Disables the use of skills.
- 0: No
- 1: Yes
Disable Spawning on Sigils <choices>
- Disable players spawning on sigils. Humans will instead spawn on info_player_human.
- 0: No
- 1: Yes
Disable Metagame <choices>
- Disables zombie buffs, zombie class uplifts and great evils from spawning.
- 0: No
- 1: Yes
Disable Escape Doors <choices>
- Prevents escape doors from appearing.
- 0: No
- 1: Yes
Wave One Sigils <choices>
- Set sigils to spawn on the start of wave 1, instead of the start of the map.
- 0: No
- 1: Yes
Global Sigil Name <string>
- Sets the global highlight name of all sigils.
Round Limit <float>
- Allows you to override the number of replays. If set to 1 the map will not replay after the first round. If set to 0 the map will allow unlimited restarts up until the timelimit runs out (default 15 minutes).
Replay Time Override <float>
- Overrides the time limit for replays. The default is 15 minutes (900 seconds) for non-objective maps.
Multiplier for Barricade Health <float>
- Global multiplier for the amount of barricade health props have when nailed.
Multiplier for Nest Distance <float>
- Adjust the distance from humans required to build nests. Decrease to make it easier to build nests closer to barricade spots.
Multiplier for Nest Vertical Skew <float>
- Adjust vertical skew distance for nests. Increase to make it easier to create nests on roofs, or on lower or upper floors of multi-story buildings. Better to leave this at 1.
Multiplier for Zombie Sigil Damage <float>
- Multiplier for the amount of damage sigils take from zombies.
Multiplier for Human Sigil Damage <float>
- Multiplier for the amount of damage sigils take from humans.
Sigil Count <float>
- Allows you to override the number of sigils that spawn.
Starting Infliction <float>
- Allows you to override the percentage of starting zombies. If set to 0.14 then 14 percent of players will become zombies at the start of a round.