Difference between revisions of "Trigger zombieclass"
Johnny moe (talk | contribs) |
Johnny moe (talk | contribs) |
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Enable the brush entity. | Enable the brush entity. | ||
*0: | *0: No | ||
*1: | *1: Yes | ||
'''On Touch Class''' <choices> | '''On Touch Class''' <choices> |
Revision as of 18:54, 10 May 2019
You can directly control the changing of classes with this.
Keyvalues
Enabled <choices>
Enable the brush entity.
- 0: No
- 1: Yes
On Touch Class <choices>
Any living zombie touching the brush will be set to this class name.
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On Leaving Class <choices>
Same as Touching Class but for when leaving the brush.
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On Touch Respawn Class <choices>
Any living zombie touching the brush will be set to this class name on death.
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On Leaving Respawn Class <choices>
Same as Touching Respawn Class but for when leaving the brush.
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Player Must Be This Class <choices>
Set this to a specific class to change only these zombie types, separate multiple classes with commas.
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One Time? <choices>
If yes then anyone who gets swapped will be respawned as the last class they were before the change.
- 0: No
- 1: Yes
Change Instantly? <choices>
If yes then anyone who gets swapped will instantly be changed right on the spot.
- 0: No
- 1: Yes
Inputs
input enable <void>
Enable the entity.
input disable <void>
Disable the entity.
input seton <integer>
Set Enabled keyvalue.
input settouchclass <string>
Set On Touch Class keyvalue.
input setendtouchclass <string>
Set On Leaving Class keyvalue.
input settouchdeathclass <string>
Set On Touch Respawn Class keyvalue.
input setendtouchdeathclass <string>
Set On Leaving Respawn Class keyvalue.
input setonetime <integer>
Set One Time keyvalue. <boolean>
input setinstantchange <integer>
Set Change Instantly keyvalue. <boolean>
setonlywhenclass <string>
Set Only When Class keyvalue.