Difference between revisions of "Trigger zombieclass"
Johnny moe (talk | contribs) |
Johnny moe (talk | contribs) |
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'''On Leaving Class''' | '''On Leaving Class''' <choices> | ||
Same as Touching Class but for when leaving the brush. | Same as Touching Class but for when leaving the brush. | ||
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'''On Touch Respawn Class''' | '''On Touch Respawn Class''' <choices> | ||
Any living zombie touching the brush will be set to this class name on death. | Any living zombie touching the brush will be set to this class name on death. | ||
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'''On Leaving Respawn Class''' | '''On Leaving Respawn Class''' <choices> | ||
Same as Touching Respawn Class but for when leaving the brush. | Same as Touching Respawn Class but for when leaving the brush. | ||
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'''Player Must Be This Class''' | '''Player Must Be This Class''' <choices> | ||
Set this to a specific class to change only these zombie types, separate multiple classes with commas. | Set this to a specific class to change only these zombie types, separate multiple classes with commas. | ||
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'''One Time?''' | '''One Time?''' <choices> | ||
If yes then anyone who gets swapped will be respawned as the last class they were before the change. | If yes then anyone who gets swapped will be respawned as the last class they were before the change. | ||
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*1: Yes | *1: Yes | ||
'''Change Instantly?''' | '''Change Instantly?''' <choices> | ||
If yes then anyone who gets swapped will instantly be changed right on the spot. | If yes then anyone who gets swapped will instantly be changed right on the spot. | ||
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'''input seton''' <integer> | '''input seton''' <integer> | ||
Set Enabled keyvalue. | |||
'''input settouchclass''' <string> | |||
Set On Touch Class keyvalue. | |||
'''input setendtouchclass''' <string> | |||
Set On Leaving Class keyvalue. | |||
'''input settouchdeathclass''' <string> | |||
Set On Touch Respawn Class keyvalue. | |||
'''input setendtouchdeathclass''' <string> | |||
Set On Leaving Respawn Class keyvalue. | |||
'''input setonetime''' <integer> | |||
Set One Time keyvalue. <boolean> | |||
'''input setinstantchange''' <integer> | |||
Set Change Instantly keyvalue. <boolean> | |||
''' setonlywhenclass''' <string> | |||
Set Only When Class keyvalue. | |||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Revision as of 19:15, 9 May 2019
You can directly control the changing of classes with this.
Keyvalues
Enabled <choices>
Enable the brush entity.
- 0: Yes
- 1: No
On Touch Class <choices>
Any living zombie touching the brush will be set to this class name.
|
On Leaving Class <choices>
Same as Touching Class but for when leaving the brush.
|
On Touch Respawn Class <choices>
Any living zombie touching the brush will be set to this class name on death.
|
On Leaving Respawn Class <choices>
Same as Touching Respawn Class but for when leaving the brush.
|
Player Must Be This Class <choices>
Set this to a specific class to change only these zombie types, separate multiple classes with commas.
|
One Time? <choices>
If yes then anyone who gets swapped will be respawned as the last class they were before the change.
- 0: No
- 1: Yes
Change Instantly? <choices>
If yes then anyone who gets swapped will instantly be changed right on the spot.
- 0: No
- 1: Yes
Inputs
input enable <void>
Enable the entity.
input disable <void>
Disable the entity.
input seton <integer>
Set Enabled keyvalue.
input settouchclass <string>
Set On Touch Class keyvalue.
input setendtouchclass <string>
Set On Leaving Class keyvalue.
input settouchdeathclass <string>
Set On Touch Respawn Class keyvalue.
input setendtouchdeathclass <string>
Set On Leaving Respawn Class keyvalue.
input setonetime <integer>
Set One Time keyvalue. <boolean>
input setinstantchange <integer>
Set Change Instantly keyvalue. <boolean>
setonlywhenclass <string>
Set Only When Class keyvalue.