Difference between revisions of "Tools"
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== Repair Tools ==  | == Repair Tools ==  | ||
{| class="wikitable" style="width: 512px;"  | |||
|- style="vertical-align: top;"  | |||
! scope="row" style="width: 30%;" | [[Carpenter's Hammer]]  | |||
| style="width: 70%;" |A simple but extremely useful tool. Allows you to hammer in nails to make barricades.  | |||
|- style="vertical-align: top;"  | |||
! scope="row" style="width: 30%;" | [[Mechanic's Wrench]]  | |||
| style="width: 70%;" |This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently.  | |||
|- style="vertical-align: top;"  | |||
! scope="row" style="width: 30%;" | [['Shaper' Repair Welder]]  | |||
| style="width: 70%;" |Uses chemical ammo to repair very fast. Doubles as a very short range weapon.  | |||
|- style="vertical-align: top;"  | |||
! scope="row" style="width: 30%;" | [[Smithing Hammer]]  | |||
| style="width: 70%;" |Once used for smithing, now used for bludgeoning and repairs.  | |||
|}  | |||
=== Carpenter's Hammer ===  | === Carpenter's Hammer ===  | ||
{{infobox  | {{infobox  | ||
Revision as of 19:03, 18 March 2019
Tools are multi-purpose items that assist Survivors in several areas.
Components
Bust Head
| Bust Head | |
|---|---|
| Cost: | 25 points | 
A bust head that could be fitted on to something handle shaped.
CPU Parts
| CPU Parts | |
|---|---|
| Cost: | 30 points | 
Parts from a central processor.
Electrobattery
| Electrobattery | |
|---|---|
| Cost: | 35 points | 
An electrobattery. Could be used to improve repairing motions.
Propane Canister
| Propane Canister | |
|---|---|
| Cost: | 15 points | 
A propane canister.
With the correct setup, has the potential to ignite things.
Saw Blade
| Saw Blade | |
|---|---|
| Cost: | 30 points | 
A sharp saw blade ready to be fitted onto fast moving objects.
Medical Tools
| Medical Kit | PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points. | 
|---|---|
| 'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target. | 
| 'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. | 
| 'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output. | 
| 'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans. | 
| 'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. | 
Repair Tools
| Carpenter's Hammer | A simple but extremely useful tool. Allows you to hammer in nails to make barricades. | 
|---|---|
| Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. | 
| 'Shaper' Repair Welder | Uses chemical ammo to repair very fast. Doubles as a very short range weapon. | 
| Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. | 
Carpenter's Hammer
| Carpenter's Hammer | |
|---|---|
| Cost: | 25 points | 
A simple but extremely useful tool.
Allows you to hammer in nails to make barricades.
Press SECONDARY FIRE to hammer in a nail.
It will be attached to whatever is behind it.
Press RELOAD to take a nail out.
Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.
You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.
Mechanic's Wrench
| Mechanic's Wrench | |
|---|---|
| Cost: | 15 points | 
This tool can be used to repair deployables as long as they were not damaged recently.
'Shaper' Repair Welder
| 'Shaper' Repair Welder | |
|---|---|
| Cost: | 110 points | 
| Damage: | 18.5 | 
| Cooldown: | 0.12 seconds | 
| Clip Size: | 30 | 
| Move Speed: | 225 | 
| Resist Pierce: | 0% | 
Uses chemical ammo to repair very fast.
Doubles as a very short range weapon.
Smithing Hammer
| Smithing Hammer | |
|---|---|
| Cost: | 65 points | 
Once used for smithing, now used for bludgeoning and repairs.
Other Tools
Barbed Wire
| Barbed Wire | |
|---|---|
| Cost: | 40 points | 
PRIMARY FIRE on props to place barbed wire.
The amount of health on the prop dictates how many nails are used.
Multi-Tool
| Multi-Tool | |
|---|---|
| Cost: | 10 points | 
An advanced tool used for managing deployables.
PRIMARY FIRE fills a selected deployable up.
SECONDARY FIRE selects a deployable near where you're facing.
Strength Dart Gun
| Strength Dart Gun | |
|---|---|
| Cost: | 20 points | 
| Damage: | 30 | 
| Cooldown: | 0.76 seconds | 
| Clip Size: | 4 | 
| Move Speed: | 225 | 
| Buff Duration: | 6 | 
| Resist Pierce: | 0% | 
Fires performance enhancing darts which can increase target damage.
The extra damage is given to you as points.