Difference between revisions of "Status Effects"
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(Using wikitable for status effects, improved some text, added buffs and zteam debuff.) |
(→Debuff: Fixed wrong icon for hinder and "Fire and ZE Fire" uses same icon.) |
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! [[File:z_debuff_soften.jpg|32px|link=]] | ! [[File:z_debuff_soften.jpg|32px|link=]] | ||
| [[Soften]] | | [[Soften]] | ||
| | | Increases damage taken. | ||
|- | |- | ||
! [[File:z_debuff_sap.jpg|32px|link=]] | ! [[File:z_debuff_sap.jpg|32px|link=]] | ||
| [[Sap]] | | [[Sap]] | ||
| | | Decreased damage dealt. | ||
|- | |- | ||
! [[File: | ! [[File:z_debuff_hinder.jpg|32px|link=]] | ||
| [[Hinder]] | | [[Hinder]] | ||
| Take random bouts of mechanical movement slow. | | Take random bouts of mechanical movement slow. | ||
|- | |- | ||
! [[File: | ! [[File:debuff_fire.jpg|32px|link=]] | ||
| [[Fire]] | | [[Fire]] | ||
| Take damage over time, scaling with maximum health of victim. | | Take damage over time, scaling with maximum health of victim. | ||
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| Receive slightly more damage. | | Receive slightly more damage. | ||
|- | |- | ||
! [[File: | ! [[File:debuff_fire.jpg|32px|link=]] | ||
| [[Fire#ZE Fire|ZE Fire]] | | [[Fire#ZE Fire|ZE Fire]] | ||
| Take damage over time, Causes the victim move slower. | | Take damage over time, Causes the victim move slower. | ||
|} | |} | ||
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Revision as of 14:25, 19 May 2021
Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
Human Status Effects
Debuff
Human Debuff are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.
Icon | Name | Description | Resist | Cleans |
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Poison | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. | ![]() |
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Bleed | Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage, Bleed can give Wounds debuff. | ![]() |
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Wounds | Overrides all healing received by medical source or Bloodlust when the victim doesn't have poison or bleeding. | ![]() |
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Enfeeble | Increases damage taken by 40% from all sources | ![]() |
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Gunk | Reduces the accuracy and firing speed with Guns. | ![]() |
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Frost | Reduces Melee speed, and stamina regen delay speed by 20%. | ![]() |
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Sickness | Decreases heal received by medical sources, stamina regeneration and Leech rate, causes to Regeneration to decay, prevents food items from being consumed. | ![]() |
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Dim Vision | Reduces how far the victim see. | ![]() |
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Knockdown | Prevents the user from moving and doing anything else. | ![]() |
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Nightmare | Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter. | ![]() |
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Prey | Causes attackers to heal from damaging the victim, and buff the attacker with Battlecry. | ![]() |
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Buff
Icon | Name | Description | Stack |
---|---|---|---|
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Strength | Increases damage dealt by 25%. | ![]() |
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Adrenaline | Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration. | ![]() |
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Speed | Makes you move faster. | ![]() |
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Defense | Decreases +30% of damage taken. | ![]() |
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Perserverance | Decreases +85% of damage taken. | ![]() |
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Shield | Prevents one melee damage received, loses a stack after blocking. | ![]() |
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Reaper | Increases +8% damage dealt per stack. | ![]() |
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Fervor | Increase attack speed by +8% and reload speed by +5% per stack. | ![]() |
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Renegade | Bypass zombie damage resistance by +10% and increases headshot damage by +8% per stack. | ![]() |
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Agility | Makes the attack and reload +25% faster. | ![]() |
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Warm | Increases melee damage by +15% depending on weapon and quality. | ![]() |
Zombie Status Effects
Debuff
Icon | Name | Description |
---|---|---|
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Soften | Increases damage taken. |
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Sap | Decreased damage dealt. |
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Hinder | Take random bouts of mechanical movement slow. |
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Fire | Take damage over time, scaling with maximum health of victim. |
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Acid | Take damage over time and lose damage resistance. |
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Serrate | Take damage over time, stacking up to 5 times. |
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Shock | Take damage over time, and pulse slow. |
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Spotted | Receive slightly more damage. |
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ZE Fire | Take damage over time, Causes the victim move slower. |