Difference between revisions of "Status Effects"
(→Human Debuffs: fixed not-centered icons.) |
(→Human Debuffs: using "experimental" description size; added cleansable column; minor fix for Dim Vision, Sickness, Nightmare and Wounds.; also removed unused template.) |
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Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble. | Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble. | ||
{| class="wikitable " | {| class="wikitable " | ||
! style="width: | ! style="width: 10px;"| Icon | ||
! style="width: | ! style="width: 5em;"| Name | ||
! style="width: | ! style="width: 76em;" | Description | ||
! style="width: | ! style="width: 10px"| <abbr title="Status Effect can be resistable?">Resist</abbr> | ||
! style="width: 10px"| <abbr title="Status Effect can be cleansable with a trinket or item. ">Cleans</abbr> | |||
|- | |- | ||
! [[File:h_debuff_poison.jpg|32px|link=]] | ! [[File:h_debuff_poison.jpg|32px|link=]] | ||
| [[Poison]] | | [[Poison]] | ||
| Deals 3 damage every 2 seconds, reduce 3 poison stack after damage | | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | |||
|- | |- | ||
! [[File:h_debuff_bleed.jpg|32px|link=]] | ! [[File:h_debuff_bleed.jpg|32px|link=]] | ||
| [[Bleed]] | | [[Bleed]] | ||
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage | | Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Bleed can give Wounds debuff. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | |||
|- | |- | ||
! [[File:h_debuff_wound.jpg|32px|link=]] | ! [[File:h_debuff_wound.jpg|32px|link=]] | ||
| [[Wounds]] | | [[Wounds]] | ||
| Overrides all healing received when | | Overrides all healing received by medical source or Blood lust when the victim doesn't have poison or bleeding. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | |||
|- | |- | ||
! [[File:h_debuff_enfeeble.jpg|32px|link=]] | ! [[File:h_debuff_enfeeble.jpg|32px|link=]] | ||
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| Increases damage taken by 40% from all sources | | Increases damage taken by 40% from all sources | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
| align="center" |{{No}} | |||
|- | |- | ||
! [[File:h_debuff_gunk.jpg|32px|link=]] | ! [[File:h_debuff_gunk.jpg|32px|link=]] | ||
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| Reduces the accuracy and firing speed with [[Guns]]. | | Reduces the accuracy and firing speed with [[Guns]]. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | |||
|- | |- | ||
! [[File:h_debuff_frost.jpg|32px|link=]] | ! [[File:h_debuff_frost.jpg|32px|link=]] | ||
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| Reduces [[Melee]] speed, and stamina regen delay speed by 20%. | | Reduces [[Melee]] speed, and stamina regen delay speed by 20%. | ||
| align="center" |{{No}} | | align="center" |{{No}} | ||
| align="center" |{{Yes}} | |||
|- | |- | ||
! [[File:h_debuff_sickness.jpg|32px|link=]] | ! [[File:h_debuff_sickness.jpg|32px|link=]] | ||
| [[Sickness]] | | [[Sickness]] | ||
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate, causes to Regeneration to decay, prevents food items from being consumed. | | Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate, causes to Regeneration to decay, prevents food items from being consumed. | ||
| align="center" |{{No}} | |||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
|- | |- | ||
! [[File:h_debuff_dim.jpg|32px]] | ! [[File:h_debuff_dim.jpg|32px]] | ||
| [[Dim Vision]] | | [[Dim Vision]] | ||
| Reduces how far see. | | Reduces how far the victim see. | ||
| align="center" |{{Yes}} | | align="center" |{{Yes}} | ||
| align="center" |{{No}} | |||
|- | |- | ||
! [[File:h_debuff_knockdown.jpg|32px]] | ! [[File:h_debuff_knockdown.jpg|32px]] | ||
| [[Knockdown]] | | [[Knockdown]] | ||
| Prevents the user from moving and doing anything else. | | Prevents the user from moving and doing anything else. | ||
| align="center" |{{No}} | |||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
! [[File:h_debuff_nightmare.jpg|32px]] | ! [[File:h_debuff_nightmare.jpg|32px]] | ||
| [[Nightmare]] | | [[Nightmare]] | ||
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator. | | Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter. | ||
| align="center" |{{No}} | |||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|- | |- | ||
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| [[Prey]] | | [[Prey]] | ||
| Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]]. | | Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]]. | ||
| align="center" |{{No}} | |||
| align="center" |{{No}} | | align="center" |{{No}} | ||
|} | |} |
Revision as of 21:15, 17 May 2021
Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
Human Debuffs
Human Debuffs are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.
Icon | Name | Description | Resist | Cleans |
---|---|---|---|---|
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Poison | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage. | ![]() |
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Bleed | Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Bleed can give Wounds debuff. | ![]() |
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Wounds | Overrides all healing received by medical source or Blood lust when the victim doesn't have poison or bleeding. | ![]() |
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Enfeeble | Increases damage taken by 40% from all sources | ![]() |
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Gunk | Reduces the accuracy and firing speed with Guns. | ![]() |
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Frost | Reduces Melee speed, and stamina regen delay speed by 20%. | ![]() |
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Sickness | Decreases heal received by medical sources, stamina regeneration and Leech rate, causes to Regeneration to decay, prevents food items from being consumed. | ![]() |
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Dim Vision | Reduces how far the victim see. | ![]() |
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Knockdown | Prevents the user from moving and doing anything else. | ![]() |
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Nightmare | Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter. | ![]() |
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Prey | Causes attackers to heal from damaging the victim, and buff the attacker with Battlecry. | ![]() |
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List of Positive Status Effects
Cleanse
Cleanse blocks you from getting one or more negative status effects depending.
Shield
Shield greatly reduces the amount of damage taken on melee hit, consumed on use.
Fervor
Fervor increases fire rate with each stack.
Reaper
Reaper increases damage with each stack.
Renegade
Renegade pierces damage resistances and grants additional headshot damage with each stack.
Adrenaline
Adrenaline causes you to move at full speed even at low health.
List of Zombie Status Effects
Soften
Soften causes zombies to take additional damage.
Fire
Fire causes zombies to take damage over time.
Shock
Shock slows zombies down and causes them to take damage over time.
Frost
Frost slows down zombie movement.
Acid
Acid reduces zombie damage resistance and deals damage over time after building up.
Sap
Sap reduces zombie damage and grants health to humans who melee it.