Difference between revisions of "Status Effects"
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:[[Gunk]] causes you to have decreased accuracy and decreased fire rate with a ranged weapon. | :[[Gunk]] causes you to have decreased accuracy and decreased fire rate with a ranged weapon. | ||
;Sickened | ;Sickened | ||
:[[Sickened]] causes you to be healed less from a medical source. | :[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used. | ||
== List of Positive Status Effects == | == List of Positive Status Effects == | ||
;Clense | ;Clense | ||
:[[Cleanse]] blocks you from getting one or more negative status effects depending on the heal that you get. | :[[Cleanse]] blocks you from getting one or more negative status effects depending on the heal that you get. |
Revision as of 18:50, 4 September 2019
Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like.
List of Negative Status Effects
- Poison
- Poison causes you to take 3 damage every 2 seconds.
- Bleed
- Bleed causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 Wounds.
- Wounds
- Wounds cause damage that overlap your regular health and must be eliminated through healing before your regular health can be healed again.
- Enfeeble
- Enfeeble increases damage taken by 40% from all sources.
- Gunk
- Gunk causes you to have decreased accuracy and decreased fire rate with a ranged weapon.
- Sickened
- Sickened causes you to be healed less from a medical source. It also prevents food items from being used.
List of Positive Status Effects
- Clense
- Cleanse blocks you from getting one or more negative status effects depending on the heal that you get.