Difference between revisions of "Tools"
Johnny moe (talk | contribs) |
Johnny moe (talk | contribs) |
||
| Line 59: | Line 59: | ||
== Medical Tools == | == Medical Tools == | ||
{| class="wikitable" style="width: 512px;" | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [[Medical Kit]] | |||
| style="width: 70%;" |PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [['Savior' Medic Gun]] | |||
| style="width: 70%;" |Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [['Purger' Antidote Handgun]] | |||
| style="width: 70%;" |Fires [[AoE]] antidote bombs that cure poison and remove and protect from status effects. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [['Convalescene' Medical Rifle]] | |||
| style="width: 70%;" |Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [['Templar' Medical Shotgun]] | |||
| style="width: 70%;" |An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [['Rejuvenator' Healing Ray]] | |||
| style="width: 70%;" |Locks on to humans and heals them to full, discharging medical ammo along a ray. | |||
|} | |||
=== Medical Kit === | === Medical Kit === | ||
{{infobox | {{infobox | ||
Revision as of 18:51, 18 March 2019
Tools are multi-purpose items that assist Survivors in several areas.
Components
Bust Head
| Bust Head | |
|---|---|
| Cost: | 25 points |
A bust head that could be fitted on to something handle shaped.
CPU Parts
| CPU Parts | |
|---|---|
| Cost: | 30 points |
Parts from a central processor.
Electrobattery
| Electrobattery | |
|---|---|
| Cost: | 35 points |
An electrobattery. Could be used to improve repairing motions.
Propane Canister
| Propane Canister | |
|---|---|
| Cost: | 15 points |
A propane canister.
With the correct setup, has the potential to ignite things.
Saw Blade
| Saw Blade | |
|---|---|
| Cost: | 30 points |
A sharp saw blade ready to be fitted onto fast moving objects.
Medical Tools
| Medical Kit | PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points. |
|---|---|
| 'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target. |
| 'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. |
| 'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output. |
| 'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans. |
| 'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. |
Medical Kit
| Medical Kit | |
|---|---|
| Cost: | 25 points |
| Cooldown: | 10 seconds |
| Clip Size: | 30 |
| Move Speed: | 225 |
| Healing: | 15 |
PRIMARY FIRE heals other players for points.
SECONDARY FIRE heals you for no points.
'Savior' Medic Gun
| 'Savior' Medic Gun | |
|---|---|
| Cost: | 25 points |
| Cooldown: | 1.42 seconds |
| Clip Size: | 4 |
| Move Speed: | 225 |
| Healing: | 4.3 |
| Buff Duration: | 10 |
Fires medical darts which can heal at a range, and grant a small speed boost.
It can be fired rapidly and used at a range but can miss the target.
'Purger' Antidote Handgun
| 'Purger' Antidote Handgun | |
|---|---|
| Cost: | 20 points |
| Cooldown: | 1 second |
| Clip Size: | 4 |
| Move Speed: | 225 |
| Healing: | 9 |
Fires AoE antidote bombs that cure poison and remove and protect from status effects.
'Convalescene' Medical Rifle
| 'Convalescence' Medical Rifle | |
|---|---|
| Cost: | 30 points |
| Damage: | 75 |
| Cooldown: | 1.27 seconds |
| Clip Size: | 8 |
| Move Speed: | 218 |
| Healing: | 9 |
| Buff Duration: | 5 |
| Resist Pierce: | 0% |
Fires fast-moving medical darts which can heal at a range.
Darts can also inflict damage to zombies as well as reduce their damage output.
'Templar' Medical Shotgun
| 'Templar' Medical Shotgun | |
|---|---|
| Cost: | 65 points |
| Damage: | 10 x 8 |
| Cooldown: | 0.82 seconds |
| Clip Size: | 8 |
| Min Spread: | 3.25 |
| Max Spread: | 3.75 |
| Move Speed: | 218 |
| Healing: | 10.5 |
| Resist Pierce: | 0% |
An advanced shotgun that shreds medical ammo to deal damage.
SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.
'Rejuvenator' Healing Ray
| 'Rejuvenator' Healing Ray | |
|---|---|
| Cost: | 140 points |
| Cooldown: | 0.12 seconds |
| Clip Size: | 30 |
| Move Speed: | 211 |
| Healing: | 3.5 |
Locks on to humans and heals them to full, discharging medical ammo along a ray.
Repair Tools
Carpenter's Hammer
| Carpenter's Hammer | |
|---|---|
| Cost: | 25 points |
A simple but extremely useful tool.
Allows you to hammer in nails to make barricades.
Press SECONDARY FIRE to hammer in a nail.
It will be attached to whatever is behind it.
Press RELOAD to take a nail out.
Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.
You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.
Mechanic's Wrench
| Mechanic's Wrench | |
|---|---|
| Cost: | 15 points |
This tool can be used to repair deployables as long as they were not damaged recently.
'Shaper' Repair Welder
| 'Shaper' Repair Welder | |
|---|---|
| Cost: | 110 points |
| Damage: | 18.5 |
| Cooldown: | 0.12 seconds |
| Clip Size: | 30 |
| Move Speed: | 225 |
| Resist Pierce: | 0% |
Uses chemical ammo to repair very fast.
Doubles as a very short range weapon.
Smithing Hammer
| Smithing Hammer | |
|---|---|
| Cost: | 65 points |
Once used for smithing, now used for bludgeoning and repairs.
Other Tools
Barbed Wire
| Barbed Wire | |
|---|---|
| Cost: | 40 points |
PRIMARY FIRE on props to place barbed wire.
The amount of health on the prop dictates how many nails are used.
Multi-Tool
| Multi-Tool | |
|---|---|
| Cost: | 10 points |
An advanced tool used for managing deployables.
PRIMARY FIRE fills a selected deployable up.
SECONDARY FIRE selects a deployable near where you're facing.
Strength Dart Gun
| Strength Dart Gun | |
|---|---|
| Cost: | 20 points |
| Damage: | 30 |
| Cooldown: | 0.76 seconds |
| Clip Size: | 4 |
| Move Speed: | 225 |
| Buff Duration: | 6 |
| Resist Pierce: | 0% |
Fires performance enhancing darts which can increase target damage.
The extra damage is given to you as points.