Difference between revisions of "Status Effects"
m (minor grammar fix, removed link for same section (e.g.: "Poison stacks up to 50... > Poison stacks up to 50")) |
(Replaced old humans debuffs, "Human Debuffs" for new wikitables, still need a image for debuffs.) |
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[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets. | [[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets. | ||
== | == Debuffs == | ||
=== | Debuffs are effects that are caused by the opposite team, which can have a disadvantage with weapons, life, or the field of vision. | ||
[[ | |||
{| class="wikitable " | |||
[[ | |+ style="text-| Debuff List | ||
! Icon | |||
[[ | ! Name | ||
! style="text-align: left" | Description | |||
[[ | |- | ||
! [[File:Place Holder.jpg|32px]] | |||
[[ | | Poison | ||
| Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleaned with [[Antidote]]. | |||
[[ | |- | ||
! [[File:Place Holder.jpg|32px]] | |||
[[ | | Bleed | ||
| Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleaned with [[Bandage Pack]], Bleed can give Wounds debuff. | |||
[[Dim Vision | |- | ||
! [[File:Place Holder.jpg|32px]] | |||
| Wounds | |||
| Overrides all healing received when it has no debuff such as poison or bleeding, [[Bandage Pack]] removes 50 wounds stacks. | |||
|- | |||
! [[File:Place Holder.jpg|32px]] | |||
| Enfeeble | |||
| Increases damage taken by 40% from all sources, also increases damage taken from damage over time such Poison or Bleed. | |||
|- | |||
! [[File:Place Holder.jpg|32px]] | |||
| Gunk | |||
| reduces your accuracy and firing speed with [[Guns]]. | |||
|- | |||
! [[File:Place Holder.jpg|32px]] | |||
| Frost | |||
| Increases your impact delay, swing delay with [[Melee]]. | |||
|- | |||
! [[File:Place Holder.jpg|32px]] | |||
| Sickness | |||
| Decreases heal received by medical sources. It also prevents food items from being used. | |||
|- | |||
! [[File:Place Holder.jpg|32px]] | |||
| Dim Vision | |||
| Makes your screen dark, Can be resistible. | |||
|} | |||
== List of Positive Status Effects == | == List of Positive Status Effects == | ||
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* [[#Pain|Pain]] | * [[#Pain|Pain]] | ||
Old "Debuffs Humans": | |||
===Poison=== | |||
[[Poison]] causes you to take 3 damage every 2 seconds. Poison stacks up to 50 but has no special effect upon reaching max Poison. | |||
===Bleed=== | |||
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 [[Wounds]]. | |||
===Wounds=== | |||
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time. | |||
===Enfeeble=== | |||
[[Enfeeble]] increases damage taken by 40% from all sources. | |||
===Gunk=== | |||
[[Gunk]] reduces your accuracy and firing speed with [[Guns]]. | |||
===Frost=== | |||
[[Frost]] reduces your impact delay, swing delay with [[Melee]], as well as reducing your stamina regeneration delay, all by 20%. | |||
===Sickened=== | |||
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used. | |||
===Dim Vision=== | |||
[[Dim Vision]] reduces your ability to see. | |||
--> | --> |
Revision as of 16:09, 9 May 2021
Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
Debuffs
Debuffs are effects that are caused by the opposite team, which can have a disadvantage with weapons, life, or the field of vision.
Icon | Name | Description |
---|---|---|
![]() |
Poison | Deals 3 damage every 2 seconds, reduce 3 poison stack after damage, Can be cleaned with Antidote. |
![]() |
Bleed | Deals 1 damage every 0.5 seconds, consumes 1 stack per damage, Can be cleaned with Bandage Pack, Bleed can give Wounds debuff. |
![]() |
Wounds | Overrides all healing received when it has no debuff such as poison or bleeding, Bandage Pack removes 50 wounds stacks. |
![]() |
Enfeeble | Increases damage taken by 40% from all sources, also increases damage taken from damage over time such Poison or Bleed. |
![]() |
Gunk | reduces your accuracy and firing speed with Guns. |
![]() |
Frost | Increases your impact delay, swing delay with Melee. |
![]() |
Sickness | Decreases heal received by medical sources. It also prevents food items from being used. |
![]() |
Dim Vision | Makes your screen dark, Can be resistible. |
List of Positive Status Effects
Cleanse
Cleanse blocks you from getting one or more negative status effects depending.
Shield
Shield greatly reduces the amount of damage taken on melee hit, consumed on use.
Fervor
Fervor increases fire rate with each stack.
Reaper
Reaper increases damage with each stack.
Renegade
Renegade pierces damage resistances and grants additional headshot damage with each stack.
Adrenaline
Adrenaline causes you to move at full speed even at low health.
List of Zombie Status Effects
Soften
Soften causes zombies to take additional damage.
Fire
Fire causes zombies to take damage over time.
Shock
Shock slows zombies down and causes them to take damage over time.
Frost
Frost slows down zombie movement.
Acid
Acid reduces zombie damage resistance and deals damage over time after building up.
Sap
Sap reduces zombie damage and grants health to humans who melee it.