Difference between revisions of "Status Effects"
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== List of Negative Status Effects == | == List of Negative Status Effects == | ||
===Poison=== | ===Poison=== | ||
[[Poison]] causes you to take 3 damage every 2 seconds. | [[Poison]] causes you to take 3 damage every 2 seconds. Poison stacks up to 50 but has no special effect upon reaching max Poison. | ||
===Bleed=== | ===Bleed=== | ||
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 | [[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 [[Wounds]]. | ||
===Wounds=== | ===Wounds=== | ||
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time. | [[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time. | ||
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[[Enfeeble]] increases damage taken by 40% from all sources. | [[Enfeeble]] increases damage taken by 40% from all sources. | ||
===Gunk=== | ===Gunk=== | ||
[[Gunk]] reduces your accuracy and firing speed [[Guns]]. | [[Gunk]] reduces your accuracy and firing speed with [[Guns]]. | ||
===Frost=== | ===Frost=== | ||
[[Frost]] reduces your impact delay, swing delay with [[Melee]], as well as reducing your stamina regeneration delay, all by 20%. | [[Frost]] reduces your impact delay, swing delay with [[Melee]], as well as reducing your stamina regeneration delay, all by 20%. | ||
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== List of Resistible Debuffs == | |||
* [[#Dim Vision|Dim Vision]] | |||
* [[#Enfeeble|Enfeeble]] | |||
* [[#Slow|Slow]] | |||
* [[#Tremor|Tremor]] | |||
* [[#Waste|Waste]] | |||
* [[#Shattered|Shattered]] | |||
* [[#Corrupted Thorns|Corrupted Thorns]] | |||
* [[#Boiling Blood|Boiling Blood]] | |||
* [[#Pain|Pain]] | |||
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Revision as of 13:33, 9 May 2021
Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.
List of Negative Status Effects
Poison
Poison causes you to take 3 damage every 2 seconds. Poison stacks up to 50 but has no special effect upon reaching max Poison.
Bleed
Bleed causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 Wounds.
Wounds
Wounds cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.
Enfeeble
Enfeeble increases damage taken by 40% from all sources.
Gunk
Gunk reduces your accuracy and firing speed with Guns.
Frost
Frost reduces your impact delay, swing delay with Melee, as well as reducing your stamina regeneration delay, all by 20%.
Sickened
Sickened causes you to be healed less from a medical source. It also prevents food items from being used.
Dim Vision
Dim Vision reduces your ability to see.
List of Positive Status Effects
Cleanse
Cleanse blocks you from getting one or more negative status effects depending.
Shield
Shield greatly reduces the amount of damage taken on melee hit, consumed on use.
Fervor
Fervor increases fire rate with each stack.
Reaper
Reaper increases damage with each stack.
Renegade
Renegade pierces damage resistances and grants additional headshot damage with each stack.
Adrenaline
Adrenaline causes you to move at full speed even at low health.
List of Zombie Status Effects
Soften
Soften causes zombies to take additional damage.
Fire
Fire causes zombies to take damage over time.
Shock
Shock slows zombies down and causes them to take damage over time.
Frost
Frost slows down zombie movement.
Acid
Acid reduces zombie damage resistance and deals damage over time after building up.
Sap
Sap reduces zombie damage and grants health to humans who melee it.