Difference between revisions of "Blood Armor"
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Blood Armor is an attribute that all humans have, it is considered armor that can reduce damage taken and | Blood Armor is an attribute that all humans have, every human has 2% blood armor leech on melee hits, this value can be decreased to increase the speed of the Blood Armor Leech delay with the "Battler" skills, it is considered armor that can reduce damage taken and resist some negative effects with [[Haemostasis]] skill/trait enabled. | ||
== Haemostasis == | |||
Haemostasis is a skill, or trait, that allows you to resist some [[Status Effects|debuffs]] at the cost of blood armor. | |||
== Tips == | |||
With some skills, such as "Blood for Blood" and "Hemophilia"; they can improve Blood Armor generation after the "Blood Armor Leech" delay. | |||
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Revision as of 13:08, 9 May 2021
Blood Armor is an attribute that all humans have, every human has 2% blood armor leech on melee hits, this value can be decreased to increase the speed of the Blood Armor Leech delay with the "Battler" skills, it is considered armor that can reduce damage taken and resist some negative effects with Haemostasis skill/trait enabled.
Haemostasis
Haemostasis is a skill, or trait, that allows you to resist some debuffs at the cost of blood armor.
Tips
With some skills, such as "Blood for Blood" and "Hemophilia"; they can improve Blood Armor generation after the "Blood Armor Leech" delay.
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