Difference between revisions of "Objective (Gamemode)"
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m (Edited basic description.) |
(deleted "to go back to previous page", minor fix and removed description, renamed Version to map filename.) |
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|+ Objective Maps | |+ Objective Maps | ||
|- | |- | ||
! Name !! | ! Name !! Map Filename | ||
|- | |- | ||
| | | Six Nights|| zs_obj_6_nights_v15 | ||
|- | |- | ||
| Day Zero|| zs_obj_day_zero_v16 | | Day Zero|| zs_obj_day_zero_v16 | ||
|- | |- | ||
| Dump|| zs_obj_dump_v14 | | Dump|| zs_obj_dump_v14 | ||
|- | |- | ||
| Enervation|| zs_obj_enervation_v22 | | Enervation|| zs_obj_enervation_v22 | ||
|- | |- | ||
| Event Horizon|| zs_obj_event_horizon_v4 | | Event Horizon|| zs_obj_event_horizon_v4 | ||
|- | |- | ||
| Filth|| zs_obj_filth_v19 | | Filth|| zs_obj_filth_v19 | ||
|- | |- | ||
| Gauntlet Reborn|| zs_obj_gauntlet_reborn_v34 | | Gauntlet Reborn|| zs_obj_gauntlet_reborn_v34 | ||
|- | |- | ||
| NPST|| zs_obj_npst_v7 | | NPST|| zs_obj_npst_v7 | ||
|- | |- | ||
| Rampage|| zs_obj_rampage_v9 | | Rampage|| zs_obj_rampage_v9 | ||
|- | |- | ||
| Rescape|| zs_obj_rescape_v16 | | Rescape|| zs_obj_rescape_v16 | ||
|- | |- | ||
| Upward|| zs_obj_upward_v25 | | Upward|| zs_obj_upward_v25 | ||
|- | |- | ||
| Vertigo|| zs_obj_vertigo_v27 | | Vertigo|| zs_obj_vertigo_v27 | ||
|- | |- | ||
| Void|| zs_obj_void_v1a | | Void|| zs_obj_void_v1a | ||
|} | |} | ||
[[Category:Zombie Survival]] |
Revision as of 13:42, 30 June 2021
Objective is a gamemode where human players are to run to a final destination, defend from the incoming zombies, and barricade the doorways. Currently, there are 13 objective maps. There is a 50 maps cooldown after an objective map is played.
Name | Map Filename |
---|---|
Six Nights | zs_obj_6_nights_v15 |
Day Zero | zs_obj_day_zero_v16 |
Dump | zs_obj_dump_v14 |
Enervation | zs_obj_enervation_v22 |
Event Horizon | zs_obj_event_horizon_v4 |
Filth | zs_obj_filth_v19 |
Gauntlet Reborn | zs_obj_gauntlet_reborn_v34 |
NPST | zs_obj_npst_v7 |
Rampage | zs_obj_rampage_v9 |
Rescape | zs_obj_rescape_v16 |
Upward | zs_obj_upward_v25 |
Vertigo | zs_obj_vertigo_v27 |
Void | zs_obj_void_v1a |