Difference between revisions of "Trigger escape"
		
		
		
		
		
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Johnny moe (talk | contribs)  (Created page with "Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died.  == Keyvalues == '''Enabled''' <choic...")  | 
				Johnny moe (talk | contribs)   | 
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| Line 4: | Line 4: | ||
'''Enabled''' <choices>  | '''Enabled''' <choices>  | ||
Enable the brush entity.  | : Enable the brush entity.  | ||
*0: No  | *0: No  | ||
*1: Yes  | *1: Yes  | ||
| Line 11: | Line 11: | ||
'''input enable''' <void>  | '''input enable''' <void>  | ||
Enable the entity.  | : Enable the entity.  | ||
'''input disable''' <void>  | '''input disable''' <void>  | ||
Disable the entity.  | : Disable the entity.  | ||
'''input seton''' <integer>  | '''input seton''' <integer>  | ||
Set Enabled keyvalue.  | : Set Enabled keyvalue.  | ||
__NOEDITSECTION__  | __NOEDITSECTION__  | ||
Latest revision as of 20:36, 12 May 2019
Escape area for humans. Any humans passing through this brush will become spectators and win when all humans have either escaped or died.
Keyvalues
Enabled <choices>
- Enable the brush entity.
 
- 0: No
 - 1: Yes
 
Inputs
input enable <void>
- Enable the entity.
 
input disable <void>
- Disable the entity.
 
input seton <integer>
- Set Enabled keyvalue.