Difference between revisions of "Status Effects"
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;Poison | |||
:[[Poison]] causes you to take 3 damage every 2 seconds. | |||
[[Poison]] causes you to take 3 damage every 2 seconds. | ;Bleed | ||
:[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 [[Bleed]] to inflict 10 damage and 10 [[Wounds]]. | |||
;Wounds | |||
:[[Wounds]] cause damage that overlap your regular health and must be eliminated through healing before your regular health can be healed again. | |||
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 [[Bleed]] to inflict 10 damage and 10 [[Wounds]]. | ;Enfeeble | ||
:[[Enfeeble]] increases damage taken by 40% from all sources. | |||
;Gunk | |||
:[[Gunk]] causes you to have decreased accuracy and decreased fire rate with a ranged weapon. | |||
[[Wounds]] cause damage that overlap your regular health and must be eliminated through healing before your regular health can be healed again. | ;Sickened | ||
:[[Sickened]] causes you to be healed less from a medical source. | |||
[[Enfeeble]] increases damage taken by 40% from all sources. | |||
[[Gunk]] causes you to have decreased accuracy and decreased fire rate with a ranged weapon. | |||
[[Sickened]] causes you to be healed less from a medical source. | |||
== List of Positive Status Effects == | == List of Positive Status Effects == | ||
;Clense | |||
:[[Cleanse]] blocks you from getting one or more negative status effects depending on the heal that you get. | |||
[[Cleanse]] blocks you from getting one or more negative status effects depending on the heal that you get. |
Revision as of 18:50, 4 September 2019
Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like.
List of Negative Status Effects
- Poison
- Poison causes you to take 3 damage every 2 seconds.
- Bleed
- Bleed causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 Bleed to inflict 10 damage and 10 Wounds.
- Wounds
- Wounds cause damage that overlap your regular health and must be eliminated through healing before your regular health can be healed again.
- Enfeeble
- Enfeeble increases damage taken by 40% from all sources.
- Gunk
- Gunk causes you to have decreased accuracy and decreased fire rate with a ranged weapon.
- Sickened
- Sickened causes you to be healed less from a medical source.
List of Positive Status Effects
- Clense
- Cleanse blocks you from getting one or more negative status effects depending on the heal that you get.