Difference between revisions of "Trigger zombieclass"
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Johnny moe (talk | contribs) (Created page with "You can directly control the changing of classes with this. == Keyvalues == '''Enabled''' <choices> Enable the brush entity. *0: Yes *1: No '''On Touch Class''' <choices>...") |
Johnny moe (talk | contribs) |
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(4 intermediate revisions by the same user not shown) | |||
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'''Enabled''' <choices> | '''Enabled''' <choices> | ||
Enable the brush entity. | : Enable the brush entity. | ||
*0: | *0: No | ||
*1: | *1: Yes | ||
'''On Touch Class''' <choices> | '''On Touch Class''' <choices> | ||
Any living zombie touching the brush will be set to this class name. | : Any living zombie touching the brush will be set to this class name. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| | |||
|- | |||
| | |||
*Zombie | *Zombie | ||
*Classic Zombie | *Classic Zombie | ||
Line 63: | Line 67: | ||
*Wil O' Wisp | *Wil O' Wisp | ||
*Cool Wisp | *Cool Wisp | ||
|} | |||
'''On Leaving Class''' | '''On Leaving Class''' <choices> | ||
Same as Touching Class but for when leaving the brush. | : Same as Touching Class but for when leaving the brush. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| | |||
|- | |||
| | |||
*Zombie | *Zombie | ||
*Classic Zombie | *Classic Zombie | ||
Line 119: | Line 128: | ||
*Wil O' Wisp | *Wil O' Wisp | ||
*Cool Wisp | *Cool Wisp | ||
|} | |||
'''On Touch Respawn Class''' | '''On Touch Respawn Class''' <choices> | ||
Any living zombie touching the brush will be set to this class name on death. | : Any living zombie touching the brush will be set to this class name on death. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| | |||
|- | |||
| | |||
*Zombie | *Zombie | ||
*Classic Zombie | *Classic Zombie | ||
Line 175: | Line 189: | ||
*Wil O' Wisp | *Wil O' Wisp | ||
*Cool Wisp | *Cool Wisp | ||
|} | |||
'''On Leaving Respawn Class''' | '''On Leaving Respawn Class''' <choices> | ||
Same as Touching Respawn Class but for when leaving the brush. | : Same as Touching Respawn Class but for when leaving the brush. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| | |||
|- | |||
| | |||
*Zombie | *Zombie | ||
*Classic Zombie | *Classic Zombie | ||
Line 231: | Line 250: | ||
*Wil O' Wisp | *Wil O' Wisp | ||
*Cool Wisp | *Cool Wisp | ||
|} | |||
'''Player Must Be This Class''' | '''Player Must Be This Class''' <choices> | ||
Set this to a specific class to change only these zombie types, separate multiple classes with commas. | : Set this to a specific class to change only these zombie types, separate multiple classes with commas. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| | |||
|- | |||
| | |||
*Disabled | *Disabled | ||
*Zombie | *Zombie | ||
Line 288: | Line 312: | ||
*Wil O' Wisp | *Wil O' Wisp | ||
*Cool Wisp | *Cool Wisp | ||
|} | |||
'''One Time?''' | '''One Time?''' <choices> | ||
If yes then anyone who gets swapped will be respawned as the last class they were before the change. | : If yes then anyone who gets swapped will be respawned as the last class they were before the change. | ||
*0: No | *0: No | ||
*1: Yes | *1: Yes | ||
'''Change Instantly?''' | '''Change Instantly?''' <choices> | ||
If yes then anyone who gets swapped will instantly be changed right on the spot. | : If yes then anyone who gets swapped will instantly be changed right on the spot. | ||
*0: No | *0: No | ||
*1: Yes | *1: Yes | ||
Line 304: | Line 329: | ||
'''input enable''' <void> | '''input enable''' <void> | ||
Enable the entity. | : Enable the entity. | ||
'''input disable''' <void> | '''input disable''' <void> | ||
Disable the entity. | : Disable the entity. | ||
'''input seton''' <integer> | '''input seton''' <integer> | ||
: Set Enabled keyvalue. | |||
'''input settouchclass''' <string> | |||
: Set On Touch Class keyvalue. | |||
'''input setendtouchclass''' <string> | |||
: Set On Leaving Class keyvalue. | |||
'''input settouchdeathclass''' <string> | |||
: Set On Touch Respawn Class keyvalue. | |||
'''input setendtouchdeathclass''' <string> | |||
: Set On Leaving Respawn Class keyvalue. | |||
'''input setonetime''' <integer> | |||
: Set One Time keyvalue. | |||
'''input setinstantchange''' <integer> | |||
: Set Change Instantly keyvalue. | |||
''' setonlywhenclass''' <string> | |||
: Set Only When Class keyvalue. | |||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 20:35, 12 May 2019
You can directly control the changing of classes with this.
Keyvalues
Enabled <choices>
- Enable the brush entity.
- 0: No
- 1: Yes
On Touch Class <choices>
- Any living zombie touching the brush will be set to this class name.
|
On Leaving Class <choices>
- Same as Touching Class but for when leaving the brush.
|
On Touch Respawn Class <choices>
- Any living zombie touching the brush will be set to this class name on death.
|
On Leaving Respawn Class <choices>
- Same as Touching Respawn Class but for when leaving the brush.
|
Player Must Be This Class <choices>
- Set this to a specific class to change only these zombie types, separate multiple classes with commas.
|
One Time? <choices>
- If yes then anyone who gets swapped will be respawned as the last class they were before the change.
- 0: No
- 1: Yes
Change Instantly? <choices>
- If yes then anyone who gets swapped will instantly be changed right on the spot.
- 0: No
- 1: Yes
Inputs
input enable <void>
- Enable the entity.
input disable <void>
- Disable the entity.
input seton <integer>
- Set Enabled keyvalue.
input settouchclass <string>
- Set On Touch Class keyvalue.
input setendtouchclass <string>
- Set On Leaving Class keyvalue.
input settouchdeathclass <string>
- Set On Touch Respawn Class keyvalue.
input setendtouchdeathclass <string>
- Set On Leaving Respawn Class keyvalue.
input setonetime <integer>
- Set One Time keyvalue.
input setinstantchange <integer>
- Set Change Instantly keyvalue.
setonlywhenclass <string>
- Set Only When Class keyvalue.