Difference between revisions of "Tools"
Johnny moe (talk | contribs) |
Johnny moe (talk | contribs) |
||
| Line 81: | Line 81: | ||
== Repair Tools == | == Repair Tools == | ||
{| class="wikitable" style="width: 512px;" | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [[Carpenter's Hammer]] | |||
| style="width: 70%;" |A simple but extremely useful tool. Allows you to hammer in nails to make barricades. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [[Mechanic's Wrench]] | |||
| style="width: 70%;" |This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [['Shaper' Repair Welder]] | |||
| style="width: 70%;" |Uses chemical ammo to repair very fast. Doubles as a very short range weapon. | |||
|- style="vertical-align: top;" | |||
! scope="row" style="width: 30%;" | [[Smithing Hammer]] | |||
| style="width: 70%;" |Once used for smithing, now used for bludgeoning and repairs. | |||
|} | |||
=== Carpenter's Hammer === | === Carpenter's Hammer === | ||
{{infobox | {{infobox | ||
Revision as of 19:03, 18 March 2019
Tools are multi-purpose items that assist Survivors in several areas.
Components
Bust Head
| Bust Head | |
|---|---|
| Cost: | 25 points |
A bust head that could be fitted on to something handle shaped.
CPU Parts
| CPU Parts | |
|---|---|
| Cost: | 30 points |
Parts from a central processor.
Electrobattery
| Electrobattery | |
|---|---|
| Cost: | 35 points |
An electrobattery. Could be used to improve repairing motions.
Propane Canister
| Propane Canister | |
|---|---|
| Cost: | 15 points |
A propane canister.
With the correct setup, has the potential to ignite things.
Saw Blade
| Saw Blade | |
|---|---|
| Cost: | 30 points |
A sharp saw blade ready to be fitted onto fast moving objects.
Medical Tools
| Medical Kit | PRIMARY FIRE heals other players for points. SECONDARY FIRE heals you for no points. |
|---|---|
| 'Savior' Medic Gun | Fires medical darts which can heal at a range, and grant a small speed boost. It can be fired rapidly and used at a range but can miss the target. |
| 'Purger' Antidote Handgun | Fires AoE antidote bombs that cure poison and remove and protect from status effects. |
| 'Convalescene' Medical Rifle | Fires fast-moving medical darts which can heal at a range. Darts can also inflict damage to zombies as well as reduce their damage output. |
| 'Templar' Medical Shotgun | An advanced shotgun that shreds medical ammo to deal damage. SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans. |
| 'Rejuvenator' Healing Ray | Locks on to humans and heals them to full, discharging medical ammo along a ray. |
Repair Tools
| Carpenter's Hammer | A simple but extremely useful tool. Allows you to hammer in nails to make barricades. |
|---|---|
| Mechanic's Wrench | This tool can be used to repair deployables as long as they were not damaged recently. |
| 'Shaper' Repair Welder | Uses chemical ammo to repair very fast. Doubles as a very short range weapon. |
| Smithing Hammer | Once used for smithing, now used for bludgeoning and repairs. |
Carpenter's Hammer
| Carpenter's Hammer | |
|---|---|
| Cost: | 25 points |
A simple but extremely useful tool.
Allows you to hammer in nails to make barricades.
Press SECONDARY FIRE to hammer in a nail.
It will be attached to whatever is behind it.
Press RELOAD to take a nail out.
Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.
You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.
Mechanic's Wrench
| Mechanic's Wrench | |
|---|---|
| Cost: | 15 points |
This tool can be used to repair deployables as long as they were not damaged recently.
'Shaper' Repair Welder
| 'Shaper' Repair Welder | |
|---|---|
| Cost: | 110 points |
| Damage: | 18.5 |
| Cooldown: | 0.12 seconds |
| Clip Size: | 30 |
| Move Speed: | 225 |
| Resist Pierce: | 0% |
Uses chemical ammo to repair very fast.
Doubles as a very short range weapon.
Smithing Hammer
| Smithing Hammer | |
|---|---|
| Cost: | 65 points |
Once used for smithing, now used for bludgeoning and repairs.
Other Tools
Barbed Wire
| Barbed Wire | |
|---|---|
| Cost: | 40 points |
PRIMARY FIRE on props to place barbed wire.
The amount of health on the prop dictates how many nails are used.
Multi-Tool
| Multi-Tool | |
|---|---|
| Cost: | 10 points |
An advanced tool used for managing deployables.
PRIMARY FIRE fills a selected deployable up.
SECONDARY FIRE selects a deployable near where you're facing.
Strength Dart Gun
| Strength Dart Gun | |
|---|---|
| Cost: | 20 points |
| Damage: | 30 |
| Cooldown: | 0.76 seconds |
| Clip Size: | 4 |
| Move Speed: | 225 |
| Buff Duration: | 6 |
| Resist Pierce: | 0% |
Fires performance enhancing darts which can increase target damage.
The extra damage is given to you as points.