Difference between revisions of "Tools"
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=== Bust Head === | === Bust Head === | ||
{{infobox | |||
|above = Bust Head | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 25 points}} | |||
A bust head that could be fitted on to something handle shaped. | A bust head that could be fitted on to something handle shaped. | ||
=== CPU Parts === | === CPU Parts === | ||
{{infobox | |||
|above = CPU Parts | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 30 points}} | |||
Parts from a central processor. | Parts from a central processor. | ||
=== Electrobattery === | === Electrobattery === | ||
{{infobox | |||
|above = Electrobattery | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 35 points}} | |||
An electrobattery. Could be used to improve repairing motions. | An electrobattery. Could be used to improve repairing motions. | ||
=== Propane Canister === | === Propane Canister === | ||
{{infobox | |||
|above = Propane Canister | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 15 points}} | |||
A propane canister. | A propane canister. | ||
Line 18: | Line 48: | ||
=== Saw Blade === | === Saw Blade === | ||
{{infobox | |||
|above = Saw Blade | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 30 points}} | |||
A sharp saw blade ready to be fitted onto fast moving objects. | A sharp saw blade ready to be fitted onto fast moving objects. | ||
== Medical Tools == | == Medical Tools == | ||
Line 27: | Line 65: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 25 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Cooldown: | ||
|data2 = | |data2 = 10 seconds | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Clip Size: | ||
|data3 = | |data3 = 30 | ||
|header4 = | |header4 = | ||
|label4 = Healing: | |label4 = Move Speed: | ||
| | |data4 = 225 | ||
|header5 = | |||
|label5 = Healing: | |||
|data5 = 15}} | |||
PRIMARY FIRE heals other players for points. | PRIMARY FIRE heals other players for points. | ||
Line 62: | Line 104: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 25 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Cooldown: | ||
|data2 = | |data2 = 1.42 seconds | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Clip Size: | ||
|data3 = | |data3 = 4 | ||
|header4 = | |header4 = | ||
|label4 = | |label4 = Move Speed: | ||
|data4 = | |data4 = 225 | ||
|header5 = | |header5 = | ||
|label5 = Buff Duration: | |label5 = Healing: | ||
| | |data5 = 4.3 | ||
|header6 = | |||
|label6 = Buff Duration: | |||
|data6 = 10}} | |||
Fires medical darts which can heal at a range, and grant a small speed boost. | Fires medical darts which can heal at a range, and grant a small speed boost. | ||
Line 101: | Line 147: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 20 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Cooldown: | ||
|data2 = | |data2 = 1 second | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Clip Size: | ||
|data3 = | |data3 = 4 | ||
|header4 = | |header4 = | ||
|label4 = Healing: | |label4 = Move Speed: | ||
| | |data4 = 225 | ||
|header5 = | |||
|label5 = Healing: | |||
|data5 = 9}} | |||
Fires [[Damage Effects|AoE]] antidote bombs that cure poison and remove and protect from status effects. | Fires [[Damage Effects|AoE]] antidote bombs that cure poison and remove and protect from status effects. | ||
Line 136: | Line 186: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 30 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Damage: | ||
|data2 = | |data2 = 75 | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Cooldown: | ||
|data3 = | |data3 = 1.27 seconds | ||
|header4 = | |header4 = | ||
|label4 = | |label4 = Clip Size: | ||
|data4 = | |data4 = 8 | ||
|header5 = | |header5 = | ||
|label5 = | |label5 = Min Spread: | ||
|data5 = 0 | |data5 = 0 | ||
|header6 = | |header6 = | ||
|label6 = | |label6 = Max Spread: | ||
|data6 = | |data6 = 0 | ||
|header7 = | |header7 = | ||
|label7 = | |label7 = Move Speed: | ||
|data7 = | |data7 = 218 | ||
|header8 = | |header8 = | ||
|label8 = | |label8 = Healing: | ||
|data8 = | |data8 = 9 | ||
|header9 = | |header9 = | ||
|label9 = Resist Pierce: | |label9 = Buff Duration: | ||
| | |data9 = 5 | ||
|header10 = | |||
|label10 = Resist Pierce: | |||
|data10 = 0%}} | |||
Fires fast-moving medical darts which can heal at a range. | Fires fast-moving medical darts which can heal at a range. | ||
Line 191: | Line 245: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 65 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Damage: | ||
|data2 = | |data2 = 10 x 8 | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Cooldown: | ||
|data3 = | |data3 = 0.82 seconds | ||
|header4 = | |header4 = | ||
|label4 = | |label4 = Clip Size: | ||
|data4 = | |data4 = 8 | ||
|header5 = | |header5 = | ||
|label5 = | |label5 = Min Spread: | ||
|data5 = 3. | |data5 = 3.25 | ||
|header6 = | |header6 = | ||
|label6 = | |label6 = Max Spread: | ||
|data6 = | |data6 = 3.75 | ||
|header7 = | |header7 = | ||
|label7 = | |label7 = Move Speed: | ||
|data7 = | |data7 = 218 | ||
|header8 = | |header8 = | ||
|label8 = Resist Pierce: | |label8 = Healing: | ||
| | |data8 = 10.5 | ||
|header9 = | |||
|label9 = Resist Pierce: | |||
|data9 = 0%}} | |||
An advanced shotgun that shreds medical ammo to deal damage. | An advanced shotgun that shreds medical ammo to deal damage. | ||
Line 242: | Line 300: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 140 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Cooldown: | ||
|data2 = | |data2 = 0.12 seconds | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Clip Size: | ||
|data3 = | |data3 = 30 | ||
|header4 = | |header4 = | ||
|label4 = Healing: | |label4 = Move Speed: | ||
| | |data4 = 211 | ||
|header5 = | |||
|label5 = Healing: | |||
|data5 = 3.5}} | |||
Locks on to humans and heals them to full, discharging medical ammo along a ray. | Locks on to humans and heals them to full, discharging medical ammo along a ray. | ||
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=== Carpenter's Hammer === | === Carpenter's Hammer === | ||
{{infobox | |||
|above = Carpenter's Hammer | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 25 points}} | |||
A simple but extremely useful tool. | A simple but extremely useful tool. | ||
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You get a point bonus for repairing damaged nails but as point penalty for removing other players nails. | You get a point bonus for repairing damaged nails but as point penalty for removing other players nails. | ||
=== Mechanic's Wrench === | === Mechanic's Wrench === | ||
{{infobox | |||
|above = Mechanic's Wrench | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 15 points}} | |||
This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. | This tool can be used to repair [[Deployables|deployables]] as long as they were not damaged recently. | ||
==='Shaper' Repair Welder === | ==='Shaper' Repair Welder === | ||
Line 297: | Line 385: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 110 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Damage: | ||
|data2 = | |data2 = 18.5 | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Cooldown: | ||
|data3 = | |data3 = 0.12 seconds | ||
|header4 = | |header4 = | ||
|label4 = | |label4 = Clip Size: | ||
|data4 = | |data4 = 30 | ||
|header5 = | |header5 = | ||
|label5 = | |label5 = Min Spread: | ||
|data5 = 0 | |data5 = 0 | ||
|header6 = | |header6 = | ||
|label6 = | |label6 = Max Spread: | ||
|data6 = | |data6 = 0 | ||
|header7 = | |header7 = | ||
|label7 = Resist Pierce: | |label7 = Move Speed: | ||
| | |data7 = 225 | ||
|header8 = | |||
|label8 = Resist Pierce: | |||
|data8 = 0%}} | |||
Uses chemical ammo to repair very fast. | Uses chemical ammo to repair very fast. | ||
Line 340: | Line 432: | ||
=== Smithing Hammer === | === Smithing Hammer === | ||
{{infobox | |||
|above = Smithing Hammer | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 65 points}} | |||
Once used for smithing, now used for bludgeoning and repairs. | Once used for smithing, now used for bludgeoning and repairs. | ||
== Other Tools == | == Other Tools == | ||
=== Barbed Wire === | === Barbed Wire === | ||
{{infobox | |||
|above = Barbed Wire | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 40 points}} | |||
PRIMARY FIRE on props to place barbed wire. | PRIMARY FIRE on props to place barbed wire. | ||
The amount of health on the prop dictates how many nails are used. | The amount of health on the prop dictates how many nails are used. | ||
=== Multi-Tool === | === Multi-Tool === | ||
{{infobox | |||
|above = Multi-Tool | |||
|header1 = | |||
|label1 = Cost: | |||
|data1 = 10 points}} | |||
An advanced tool used for managing deployables. | An advanced tool used for managing deployables. | ||
Line 355: | Line 491: | ||
SECONDARY FIRE selects a deployable near where you're facing. | SECONDARY FIRE selects a deployable near where you're facing. | ||
=== Strength Dart Gun === | === Strength Dart Gun === | ||
Line 361: | Line 507: | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Cost: | ||
|data1 = | |data1 = 20 points | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Damage: | ||
|data2 = | |data2 = 30 | ||
|header3 = | |header3 = | ||
|label3 = | |label3 = Cooldown: | ||
|data3 = | |data3 = 0.76 seconds | ||
|header4 = | |header4 = | ||
|label4 = | |label4 = Clip Size: | ||
|data4 = | |data4 = 4 | ||
|header5 = | |header5 = | ||
|label5 = | |label5 = Min Spread: | ||
|data5 = 0 | |data5 = 0 | ||
|header6 = | |header6 = | ||
|label6 = | |label6 = Max Spread: | ||
|data6 = | |data6 = 0 | ||
|header7 = | |header7 = | ||
|label7 = | |label7 = Move Speed: | ||
|data7 = | |data7 = 225 | ||
|header8 = | |header8 = | ||
|label8 = Resist Pierce: | |label8 = Buff Duration: | ||
| | |data8 = 6 | ||
|header9 = | |||
|label9 = Resist Pierce: | |||
|data9 = 0%}} | |||
Fires performance enhancing darts which can increase target damage. | Fires performance enhancing darts which can increase target damage. | ||
Revision as of 17:02, 10 March 2019
Tools are multi-purpose items that assist Survivors in several areas.
Components
Bust Head
Bust Head | |
---|---|
Cost: | 25 points |
A bust head that could be fitted on to something handle shaped.
CPU Parts
CPU Parts | |
---|---|
Cost: | 30 points |
Parts from a central processor.
Electrobattery
Electrobattery | |
---|---|
Cost: | 35 points |
An electrobattery. Could be used to improve repairing motions.
Propane Canister
Propane Canister | |
---|---|
Cost: | 15 points |
A propane canister.
With the correct setup, has the potential to ignite things.
Saw Blade
Saw Blade | |
---|---|
Cost: | 30 points |
A sharp saw blade ready to be fitted onto fast moving objects.
Medical Tools
Medical Kit
Medical Kit | |
---|---|
Cost: | 25 points |
Cooldown: | 10 seconds |
Clip Size: | 30 |
Move Speed: | 225 |
Healing: | 15 |
PRIMARY FIRE heals other players for points.
SECONDARY FIRE heals you for no points.
'Savior' Medic Gun
'Savior' Medic Gun | |
---|---|
Cost: | 25 points |
Cooldown: | 1.42 seconds |
Clip Size: | 4 |
Move Speed: | 225 |
Healing: | 4.3 |
Buff Duration: | 10 |
Fires medical darts which can heal at a range, and grant a small speed boost.
It can be fired rapidly and used at a range but can miss the target.
'Purger' Antidote Handgun
'Purger' Antidote Handgun | |
---|---|
Cost: | 20 points |
Cooldown: | 1 second |
Clip Size: | 4 |
Move Speed: | 225 |
Healing: | 9 |
Fires AoE antidote bombs that cure poison and remove and protect from status effects.
'Convalescene' Medical Rifle
'Convalescence' Medical Rifle | |
---|---|
Cost: | 30 points |
Damage: | 75 |
Cooldown: | 1.27 seconds |
Clip Size: | 8 |
Min Spread: | 0 |
Max Spread: | 0 |
Move Speed: | 218 |
Healing: | 9 |
Buff Duration: | 5 |
Resist Pierce: | 0% |
Fires fast-moving medical darts which can heal at a range.
Darts can also inflict damage to zombies as well as reduce their damage output.
'Templar' Medical Shotgun
'Templar' Medical Shotgun | |
---|---|
Cost: | 65 points |
Damage: | 10 x 8 |
Cooldown: | 0.82 seconds |
Clip Size: | 8 |
Min Spread: | 3.25 |
Max Spread: | 3.75 |
Move Speed: | 218 |
Healing: | 10.5 |
Resist Pierce: | 0% |
An advanced shotgun that shreds medical ammo to deal damage.
SECONDARY FIRE shoots an AoE healing bomb that can be attached to humans.
'Rejuvenator' Healing Ray
'Rejuvenator' Healing Ray | |
---|---|
Cost: | 140 points |
Cooldown: | 0.12 seconds |
Clip Size: | 30 |
Move Speed: | 211 |
Healing: | 3.5 |
Locks on to humans and heals them to full, discharging medical ammo along a ray.
Repair Tools
Carpenter's Hammer
Carpenter's Hammer | |
---|---|
Cost: | 25 points |
A simple but extremely useful tool.
Allows you to hammer in nails to make barricades.
Press SECONDARY FIRE to hammer in a nail.
It will be attached to whatever is behind it.
Press RELOAD to take a nail out.
Use PRIMARY FIRE to bash zombies brains or to repair damaged nails.
You get a point bonus for repairing damaged nails but as point penalty for removing other players nails.
Mechanic's Wrench
Mechanic's Wrench | |
---|---|
Cost: | 15 points |
This tool can be used to repair deployables as long as they were not damaged recently.
'Shaper' Repair Welder
'Shaper' Repair Welder | |
---|---|
Cost: | 110 points |
Damage: | 18.5 |
Cooldown: | 0.12 seconds |
Clip Size: | 30 |
Min Spread: | 0 |
Max Spread: | 0 |
Move Speed: | 225 |
Resist Pierce: | 0% |
Uses chemical ammo to repair very fast.
Doubles as a very short range weapon.
Smithing Hammer
Smithing Hammer | |
---|---|
Cost: | 65 points |
Once used for smithing, now used for bludgeoning and repairs.
Other Tools
Barbed Wire
Barbed Wire | |
---|---|
Cost: | 40 points |
PRIMARY FIRE on props to place barbed wire.
The amount of health on the prop dictates how many nails are used.
Multi-Tool
Multi-Tool | |
---|---|
Cost: | 10 points |
An advanced tool used for managing deployables.
PRIMARY FIRE fills a selected deployable up.
SECONDARY FIRE selects a deployable near where you're facing.
Strength Dart Gun
Strength Dart Gun | |
---|---|
Cost: | 20 points |
Damage: | 30 |
Cooldown: | 0.76 seconds |
Clip Size: | 4 |
Min Spread: | 0 |
Max Spread: | 0 |
Move Speed: | 225 |
Buff Duration: | 6 |
Resist Pierce: | 0% |
Fires performance enhancing darts which can increase target damage.
The extra damage is given to you as points.