Difference between revisions of "Blood Armor"
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Blood Armor is an attribute that all humans have, it is considered armor that can reduce damage taken and | Blood Armor is an attribute that all humans have, every human has 2% blood armor leech on melee hits, this value can be decreased to increase the speed of the Blood Armor Leech delay with the "Battler" skills, it is considered armor that can reduce damage taken and resist some negative effects with [[Haemostasis]] skill/trait enabled. | ||
== Haemostasis == | |||
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Haemostasis is a skill, or trait, that allows you to resist certain [[Status Effects|debuffs]] with 1 blood arrmor for 0.5 seconds of debuff, losing 25% damage reduction | |||
== Tips == | |||
With some skills, such as "Blood for Blood" and "Hemophilia"; they can improve Blood Armor generation after the "Blood Armor Leech" delay. | |||
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Latest revision as of 19:54, 12 September 2021
Blood Armor is an attribute that all humans have, every human has 2% blood armor leech on melee hits, this value can be decreased to increase the speed of the Blood Armor Leech delay with the "Battler" skills, it is considered armor that can reduce damage taken and resist some negative effects with Haemostasis skill/trait enabled.
Haemostasis
Haemostasis is a skill, or trait, that allows you to resist certain debuffs with 1 blood arrmor for 0.5 seconds of debuff, losing 25% damage reduction
Tips
With some skills, such as "Blood for Blood" and "Hemophilia"; they can improve Blood Armor generation after the "Blood Armor Leech" delay.
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