Lost Coast House

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Lost Coast House thumbnail.

Layout

The bottom view look of the map.


Lost Coast House is a small sized house style map consisting of only one zombie spawn: The Sewers. While the humans will spawn in the house itself.

LCH Sewer.png

There are precisely four entrances to the house present in this version, The Front Door, The Side Balcony, The Front Balcony and The Garage window (Note: only headcrab and crawler types can enter).


LCH SB.png LCH FB.pngLCH GW.png



The Living Room.


When entering through The Front Door players will enter in The Living Room, a layout comprising of a small room with two barred windows and three door ways that leads to The Garage, the hallway, or outside.






The Garage.



When defending The Garage there's two node of entrances humans must defend, the doorway and the window.







The hallways will have players access to The Kitchen, The Bathroom, and stairs to the second floor.

LCH Hall.png


If defending The Kitchen, it will contain a one entry way layout with standard kitchen props. While the bathroom's layout is also one entry way with a barred window to it, only having one blue bookcase prop inside.

The Second Floor.



If defending the second floor, the layout consists of another living room with a electrobar trap to The Front Balcony and a computer room with three entrances in need of defending, the balconies and the stairs.





If defending The Computer Room, it will be a very tight room with a breakable wall that only zombies can destroy.


When roaming outside, there's a electrified fence to the right of the zspawn connected to a generator, the front lawn covered in destroyed cars and fire, a pool to the back of the house, and a pile of rubble that allows players have access to the garage window or the balconies.


Tips

It's not advised to stay outside for long due to how small the map and how smart player zombies are capable to hit you when you're hugging the outer ring on the second floor of the house.


Again due to how small the map is expect Metagame and/or Z-Director to spawn in hordes of Great Evils or Demibosses, forcing the humans to both cade well and not DPS as much in the beginning.


Avoid the trap hazards present in the map, as they can easily kill unsuspecting players if given the chance.


(Zombies only): When going around the house to climb on the rubble, it is possible to enter through The Front Balcony as a regular zombie by having to parkour on the outer rings connected to the second floor of the house.


(Zombies only): Zombies are still able to hit humans through the barred windows. Meaning playing as the Pukepus, The Grave Digger, or Tickle Monster can almost guarantee the player a kill under the circumstances.


Trivia

Neighbor's exploding.



Once Wave 1 intermission begins, a scream is heard outside by the house out of bounds, exploding soon after with a generic alien string sound occurring, this would likely be the neighbor's last action before dying to zombies; the alien sound is played for laughs.






Before the current map version, The Garage itself was able to be open by just hitting the button on the side, this was removed later to prevent griefers from letting zombies in the garage potentially killing off everyone in The Garage and The Living Room as a result.