Difference between revisions of "Wild Wood Retreat"

From Sunrust Wiki
Jump to navigation Jump to search
m (Testing Minor changes - First Edit. ~Fragger.)
Line 14: Line 14:
[[Category:On Rotation]]
[[Category:On Rotation]]


'''"Wild Wood Retreat"''', is a [[Open World]] map for the Garry's Mod Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/FraggerPL Fragger]<br><br>
'''"Wild Wood Retreat"''', is an [[Open World]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/FraggerPL Fragger]<br><br>
'''Wild Wood Resort''' was designed and competed in the Sunrust March 2023 Mapper's contest, which would meet the specifications of being within a 2048^3 hammer unit play space.
'''Wild Wood Resort''' was designed and competed in the Sunrust March 2023 Mapper's contest, which would meet the specifications of being within a 2048^3 hammer unit play space.
The map was completed within the first two weeks of the contest, being the first submission.
The map was completed within the first two weeks of the contest, being the first submission.

Revision as of 19:56, 7 March 2023

BDF720.png
BDF720-2.png
Wild Wood Retreat
Details
Filenamezs_bdf_b5
AuthorFragger
Release DateTBA
File Size69.5 MB
CategoryOpen World

"Wild Wood Retreat", is an Open World map in Garry's Mod for the Zombie Survival gamemode. It was developed by Fragger

Wild Wood Resort was designed and competed in the Sunrust March 2023 Mapper's contest, which would meet the specifications of being within a 2048^3 hammer unit play space. The map was completed within the first two weeks of the contest, being the first submission.

Design

Fragger's Office

Wild Wood Retreat, while lacking the appearance of a resort, takes place in a small box valley, featuring a small building led in by a closed tunnel entrance. Wooden structures line the cliff faces, arching over the canyon. The map has a strong focus on nature and lighting.

Gameplay

Topdown of the playable space

TBA

Development

During the development process, there were a few experiments with phys_ball_sockets, constrained entities, and ropes, but these were subsequently removed after testing, due to unreliability and concern for player interest.

Download Links

SR FastDL (compressed archive): TBA