Difference between revisions of "West London"

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West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264<sup>2</sup> hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.<br><br>
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264<sup>2</sup> hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.<br><br>
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.
The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.
== Map Soundtrack ==
:* DirgeDefective
:* KF_Abandon
:* KF_Containment
:* Contamination (cut soundtrack from Killing Floor)
:* KF_Smolder
:* KF_SurfaceTension
:* KF_TheStitches
:* KF_Wading
:* KF_WitnessPrevention
:* KF_Wading
:* KFh5_Drifting


== Development ==
== Development ==

Revision as of 04:00, 7 January 2024

WestLondon2.png
WestLondon1.jpg
West London
Details
Filenamezs_west_london_b2
Authorjohnny moe
Release DateJanuary, 2nd 2024
File Size120.391 MB
CategoryOpen World, Multi-Focus, City

"West London", is a city map in Garry's Mod for the Zombie Survival gamemode. It was developed by [1]

This is TheSeriousSoul's second map, it was made in lieu of the Harvest & Trustee map they also developed due to difficulties with said map. The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.


Design

The houseplan that was sampled

The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series [2]

The previous version of the map had more human sided sigils and as a result was easier for the human team to win.

Gameplay

Topdown of the playable space

West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,2642 hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.

There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.

The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.

Map Soundtrack

  • DirgeDefective
  • KF_Abandon
  • KF_Containment
  • Contamination (cut soundtrack from Killing Floor)
  • KF_Smolder
  • KF_SurfaceTension
  • KF_TheStitches
  • KF_Wading
  • KF_WitnessPrevention
  • KF_Wading
  • KFh5_Drifting

Development

The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.

Download Links

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021