Difference between revisions of "Trigger bossclass"

From Sunrust Wiki
Jump to navigation Jump to search
 
Line 4: Line 4:
'''Enabled''' <choices>
'''Enabled''' <choices>


Enable the brush entity.
: Enable the brush entity.
*0: No
*0: No
*1: Yes
*1: Yes
Line 10: Line 10:
'''Silent''' <choices>
'''Silent''' <choices>


If yes then the server does not announce that a player has become the new boss.
: If yes then the server does not announce that a player has become the new boss.
*0: No
*0: No
*1: Yes
*1: Yes
Line 16: Line 16:
'''Change Instantly?''' <choices>
'''Change Instantly?''' <choices>


If yes then anyone who gets swapped will instantly be changed right on the spot.
: If yes then anyone who gets swapped will instantly be changed right on the spot.
*0: No
*0: No
*1: Yes
*1: Yes
Line 22: Line 22:
'''Force to Specific Class?''' <choices>
'''Force to Specific Class?''' <choices>


If set then the new boss will be this class.
: If set then the new boss will be this class.
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
|  
|  
Line 52: Line 52:
'''Demiboss Class''' <string>
'''Demiboss Class''' <string>


Set the demiboss class for players to spawn as.
: Set the demiboss class for players to spawn as.


== Inputs ==
== Inputs ==
'''input enable''' <void>
'''input enable''' <void>


Enable the entity.
: Enable the entity.


'''input disable''' <void>
'''input disable''' <void>


Disable the entity.
: Disable the entity.


'''input seton''' <integer>
'''input seton''' <integer>


Set Enabled keyvalue.
: Set Enabled keyvalue.


'''input setsilent''' <integer>
'''input setsilent''' <integer>


Set Silent keyvalue.
: Set Silent keyvalue.


'''input setinstantchange''' <integer>
'''input setinstantchange''' <integer>


Set Change instantly keyvalue.
: Set Change instantly keyvalue.


'''input setclass''' <string>
'''input setclass''' <string>


Set specific class to spawn, must be a boss class e.g "Giga Gore Child".
: Set specific class to spawn, must be a boss class e.g "Giga Gore Child".


'''input spawnboss''' <void>
'''input spawnboss''' <void>


Spawns the boss using the zombie with the highest damage.
: Spawns the boss using the zombie with the highest damage.


'''input spawndemiboss''' <void>
'''input spawndemiboss''' <void>


Spawns a demiboss based on the highest damage.
: Spawns a demiboss based on the highest damage.


'''input setdemiclass''' <string>
'''input setdemiclass''' <string>


Selects the demiboss class for players to spawn as.
: Selects the demiboss class for players to spawn as.


== Outputs ==
== Outputs ==
'''output OnBossTouched''' <void>
'''output OnBossTouched''' <void>


Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume.
: Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume.
__NOEDITSECTION__
__NOEDITSECTION__

Latest revision as of 20:36, 12 May 2019

A zombie that touches this brush.

Keyvalues

Enabled <choices>

Enable the brush entity.
  • 0: No
  • 1: Yes

Silent <choices>

If yes then the server does not announce that a player has become the new boss.
  • 0: No
  • 1: Yes

Change Instantly? <choices>

If yes then anyone who gets swapped will instantly be changed right on the spot.
  • 0: No
  • 1: Yes

Force to Specific Class? <choices>

If set then the new boss will be this class.

Demiboss Class <string>

Set the demiboss class for players to spawn as.

Inputs

input enable <void>

Enable the entity.

input disable <void>

Disable the entity.

input seton <integer>

Set Enabled keyvalue.

input setsilent <integer>

Set Silent keyvalue.

input setinstantchange <integer>

Set Change instantly keyvalue.

input setclass <string>

Set specific class to spawn, must be a boss class e.g "Giga Gore Child".

input spawnboss <void>

Spawns the boss using the zombie with the highest damage.

input spawndemiboss <void>

Spawns a demiboss based on the highest damage.

input setdemiclass <string>

Selects the demiboss class for players to spawn as.

Outputs

output OnBossTouched <void>

Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume.