Tools

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Revision as of 20:08, 9 March 2019 by Johnny moe (talk | contribs)
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Tools description.

Components

Bust Head

A bust head that could be fitted on to something handle shaped.

CPU Parts

Parts from a central processor.

Electrobattery

An electrobattery. Could be used to improve repairing motions.

Propane Canister

A propane canister.

With the correct setup, has the potential to ignite things.

Saw Blade

A sharp saw blade ready to be fitted onto fast moving objects.

Medical Tools

Medical Kit

Medical Kit
Cooldown:10 seconds
Clip Size:30
Move Speed:225
Healing:15

Left click heals other players for points.

Right click heals you for no points.







'Savior' Medic Gun

'Savior' Medic Gun
Cooldown:1.42 seconds
Clip Size:4
Move Speed:225
Healing:4.3
Buff Duration:10

Fires medical darts which can heal at a range, and grant a small speed boost.

It can be fired rapidly and used at a range but can miss the target.







'Purger' Antidote Handgun

'Purger' Antidote Handgun
Cooldown:1 second
Clip Size:4
Move Speed:225
Healing:9

Fires AoE antidote bombs that cure poison and remove and protect from status effects.








'Convalescene' Medical Rifle

'Convalescence' Medical Rifle
Damage:75
Cooldown:1.27 seconds
Clip Size:8
Min Spread:0
Max Spread:0
Move Speed:218
Healing:9
Buff Duration:5
Resist Pierce:0%

Fires fast-moving medical darts which can heal at a range.

Darts can also inflict damage to zombies as well as reduce their damage output.







'Templar' Medical Shotgun

'Templar' Medical Shotgun
Damage:10 x 8
Cooldown:0.82 seconds
Clip Size:8
Min Spread:3.25
Max Spread:3.75
Move Speed:218
Healing:10.5
Resist Pierce:0%

An advanced shotgun that shreds medical ammo to deal damage.

Secondary attack fires an AoE healing bomb that can be attached to humans.







'Rejuvenator' Healing Ray

'Rejuvenator' Healing Ray
Cooldown:0.12 seconds
Clip Size:30
Move Speed:211
Healing:3.5

Locks on to humans and heals them to full, discharging medical ammo along a ray.








Repair Tools

Carpenter's Hammer

A simple but extremely useful tool.

Allows you to hammer in nails to make barricades.

Press SECONDARY FIRE to hammer in nail.

It will be attached to wahtever is behind it.

Press RELOAD to take a nail out.

Use PRIMARY FIRE to bash zombie brains or to repair damaged nails.

You get a point bonus for repairing damaged nails but as point penalty for removing another player's nails.

Mechanic's Wrench

This tool can be used to repair deployables as long as they were not damaged recently.

'Shaper' Repair Welder

'Shaper' Repair Welder
Damage:18.5
Cooldown:0.12 seconds
Clip Size:30
Min Spread:0
Max Spread:0
Move Speed:225
Resist Pierce:0%

Uses chemical ammo to repair very fast.

Doubles as a very short range weapon.








Smithing Hammer

Once used for smithing, now used for bludgeoning and repairs.

Other Tools

Barbed Wire

PRIMARY FIRE on props to place barbed wire.

The amount of health on the prop dictates how many nails are used.

Multi-Tool

An advanced tool used for managing deployables.

PRIMARY FIRE fills a selected deployable up.

SECONDARY FIRE selects a deployable near where you're facing.

Strength Dart Gun

Strength Dart Gun
Damage:30
Cooldown:0.76 seconds
Clip Size:4
Min Spread:0
Max Spread:0
Move Speed:225
Buff Duration:6
Resist Pierce:0%

Fires performance enhancing darts which can increase target damage.

The extra damage is given to you as points.