Difference between revisions of "Template:Infobox Weapon/testcase"

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  |header2 = Stats
  |header2 = Stats
|data3 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}
  |data3 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}
   |data4 = <hr>
   |data4 = <hr>
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}
   |data6 = <hr>
   |data6 = <hr>
   |label7 = Ammo Type  
   <!--|label7 = Ammo Type  
   |data7 = {{{ammotype|}}}
   |data7 = {{{ammotype|}}}-->
   |label8 = Cost
   |label8 = Cost
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}
   |label9 = Damage
   |label9 = Damage
   |data9 = {{{damage|}}}
   |data9 = {{{damage|}}}
  |label10 = Reload speed
  <!--|label10 =
   |data10 = {{#if: {{{reload|}}} | {{{reload|}}} s}}
  |data10 = -->
  |label11 = Attack delay
|label14 = Reload speed
   |data11 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}
   |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}
  |label12 = Clip size
  |label15 = Attack delay
   |data12 = {{{clipsize|}}}
   |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}
  |label13 = Min Spread
  |label16 = Clip size
   |data13 = {{{minspread|}}}
   |data16 = {{{clipsize|}}}
  |label14 = Max Spread
  |label17 = Min Spread
   |data14 = {{{maxspread|}}}
   |data17 = {{{minspread|}}}
  |label15 = Move Speed
  |label18 = Max Spread
   |data15 = {{{movespeed|}}}
   |data18 = {{{maxspread|}}}
  |label16 = Res Pierce
  |label19 = Move Speed
   |data16 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}
   |data19 = {{{movespeed|}}}
  |label17 = Overkill
  |label20 = Res Pierce
   |data17 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}
   |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}
  |label18 = Point Multi
  |label21 = Overkill
   |data18 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}
   |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}
  |label19 = Slow
  |label22 = Point Multi
   |data19 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}
   |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}
  |label20 = Pierces
  |label23 = Slow
   |data20 = {{{nbpierces|}}}
   |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}
  |label21 = Pierce Taper
  |label24 = Pierces
   |data21 = {{{piercetaper|}}}
   |data24 = {{{nbpierces|}}}
  |label22 = AoE Radius
  |label25 = Pierce Taper
   |data22 = {{{aoeradius|}}}
   |data25 = {{{piercetaper|}}}
  |label23 = AoE Taper
  |label26 = AoE Radius
   |data23 = {{{aoetaper|}}}
   |data26 = {{{aoeradius|}}}
  |label24 = Headshot multiplier
  |label27 = AoE Taper
   |data24 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}
   |data27 = {{{aoetaper|}}}
  |label25 = Debuff Time
  |label28 = Headshot multiplier
   |data25 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}
   |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}
  |label26 = Buff Time
  |label29 = Debuff Time
   |data26 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}
   |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}
  |label27 = Healing
  |label30 = Buff Time
   |data27 = {{{healing|}}}
   |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}
  |label28 = Ammo for Reload
  |label31 = Healing
   |data28 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}
   |data31 = {{{healing|}}}
  |label32 = Ammo for Reload
   |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}
<!-- Melee exclusive stats -->
<!-- Melee exclusive stats -->
  |label29 = Range
  |label32 = Range
   |data29 = {{{range|}}}
   |data32 = {{{range|}}}
  |label30 = Knockback
  |label33 = Knockback
   |data30 = {{{knockback|}}}
   |data33 = {{{knockback|}}}
  |label31 = Stability
  |label34 = Stability
   |data31 = {{{stability|}}}
   |data34 = {{{stability|}}}
  |label32 = Stamina Use
  |label35 = Stamina Use
   |data32 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}
   |data35 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}
  |label33 = Block
  |label36 = Block
   |data33 = {{#if: {{{block|}}} | {{{block|}}}%}}
   |data36 = {{#if: {{{block|}}} | {{{block|}}}%}}
  |label34 = Impact Delay
  |label37 = Impact Delay
   |data34 = {{{impactdelay|}}}
   |data37 = {{{impactdelay|}}}
  |label35 = Size
  |label38 = Size
   |data35 = {{{size|}}}
   |data38 = {{{size|}}}
  |label36 = Abilities
  |label39 = Abilities
   |data36 = {{{abilities|}}}
   |data39 = {{{abilities|}}}
}}<includeonly>{{#if: {{{nocat|}}} ||
}}<includeonly>{{#if: {{{nocat|}}} ||
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType

Revision as of 19:57, 24 December 2021

testcase
Stats


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