Stamina

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Revision as of 19:54, 12 September 2021 by Imzcared (talk | contribs)
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Stamina is a attribute exclusive to humans who use melee weapons; with full stamina, the human can block, attack, dodge, or bash with melee weapons at the cost of a percentage of stamina.

When stamina is less than half, it has a longer regeneration time and charged attacks don't work. forcing all charged attacks into uncharged attacks.

When the stamina runs out, the human enters a Guard Break state and has to wait a few seconds (by default: 2.5 seconds without Exhausted debuff).

Shadow classes drain stamina and apply exhaustion when they hit humans with melee attacks.

Guard Break

Guard Break is a stamina state that while active, the player cannot attack, block, dodge, or bash with melee weapons, and also prevents the skill "Cardiotonic" from being triggered, this state can happen every time the stamina runs out or when the stability of the weapon has absorbed much more than it should.

Tips

Stamina should be prioritized while the player and it is better to wait a few seconds to regenerate stamina quickly and attack, and try to focus on the leftover classes because these classes are considered lethal and can prevent the player from attacking, blocking or dodging when in danger. ‎‎‎