Difference between revisions of "Stamina"

From Sunrust Wiki
Jump to navigation Jump to search
m
m
 
Line 10: Line 10:


Guard Break is a stamina state that while active, the player cannot attack, block, dodge, or bash with melee weapons, and also prevents the skill "Cardiotonic" from being triggered, this state can happen every time the stamina runs out or when the stability of the weapon has absorbed much more than it should.
Guard Break is a stamina state that while active, the player cannot attack, block, dodge, or bash with melee weapons, and also prevents the skill "Cardiotonic" from being triggered, this state can happen every time the stamina runs out or when the stability of the weapon has absorbed much more than it should.
{{Category:Zombie Survival}}__NOTOC__
{{Category:Zombie Survival}}__NOTOC__

Latest revision as of 20:04, 8 October 2021

Stamina is an attribute exclusive to humans who use melee weapons; with full stamina, the human can block, dodge, or bash with melee weapons at the cost of a percentage of stamina.

When stamina is less than half, it has a longer regeneration time and charged attacks do not have any effect. Forcing all charged attacks into uncharged attacks.

When the stamina runs out, the human enters a Guard Break state and have to wait a few seconds to regenerate all stamina.

Shadow classes drain stamina and apply exhaustion when they hit humans with melee attacks.

Guard Break

Guard Break is a stamina state that while active, the player cannot attack, block, dodge, or bash with melee weapons, and also prevents the skill "Cardiotonic" from being triggered, this state can happen every time the stamina runs out or when the stability of the weapon has absorbed much more than it should.