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  • ...unnel entrance (While zombie spawn expands outward closer to the bunker on wave 3 and 6). ...Medbay, each of them will consists of items enough to sustain humans up to wave 3, when the red medical keycard and blue Armory keycard spawn in randomized
    6 KB (980 words) - 08:45, 7 March 2023
  • ...than usual by 40%. This is very helpful for the zombies as melee mains in wave one can be hard to kill but not impossible to kill one if teamwork is used
    1 KB (256 words) - 02:38, 6 June 2020
  • ...d throughout the course of a game of Zombie Survival to win. Upon reaching wave 6, sigil locations regardless if the sigil is corrupted or not become escap
    2 KB (313 words) - 19:47, 12 September 2021
  • | -5% hammer swing delay, Repair props not nailed this wave 20% faster, +30% repair rate when repairing a precise point. ...th every 6 seconds when below 60% health, Heal 6 health at the end of each wave extra is added as regeneration.
    5 KB (763 words) - 05:43, 30 January 2023
  • ...nthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.
    3 KB (430 words) - 04:17, 7 January 2024
  • * ''''' Always look at the wave counter and scoreboard. ''''' After wave 1 every time a new wave begins, zombies are granted a player controlled zombie boss, do not attempt
    9 KB (1,525 words) - 08:15, 5 July 2021
  • The tracks play with respect to the game's current state, be it a wave in progress or intermission.
    3 KB (474 words) - 06:24, 7 January 2024
  • ...% health gives you adrenaline of +30 movement speed for 7 seconds once per wave<br>+15% phasing speed<br>Double barricade movement speed in intermission</t ...: 1px solid black;">-5% hammer swing delay<br>Repair props not nailed this wave 20% faster<br>Repair specific repair points on props for double repair spee
    22 KB (3,473 words) - 19:38, 12 September 2021
  • | style="width: 70%;" |Watches for the start of the specified wave.
    7 KB (920 words) - 15:14, 7 April 2021
  • Once Wave 1 intermission begins, a scream is heard outside by the house out of bounds
    4 KB (678 words) - 19:56, 7 March 2023
  • ...blic Restrooms has three paintcans capable of instant killing humans, once wave 2 begins one may play as a [[Wraith]] and set up Ambushes by settling near
    5 KB (842 words) - 08:43, 7 March 2023
  • ...The Undead|zombies']] reach. As the zombie team becomes stronger with each wave, the chances of surviving and winning without a barricade are close to zero ...if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.
    43 KB (7,036 words) - 10:06, 14 September 2021
  • ...rder: 1px solid black;"> <span style="color:orange;font-weight:bold">Force Wave Charger</span> </td><td style="background-color:#4c4c4c;border: 1px solid b
    41 KB (6,309 words) - 09:54, 10 September 2021
  • | style="padding: 0.5%;" | Gives you a navmesh tool, god mode and an infinite wave time
    44 KB (6,954 words) - 03:36, 6 April 2022
  • ...rder: 1px solid black;"> <span style="color:orange;font-weight:bold">Force Wave Charger</span> </td><td style="background-color:#4c4c4c;border: 1px solid b
    121 KB (18,531 words) - 23:15, 23 April 2022

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