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- ...unnel entrance (While zombie spawn expands outward closer to the bunker on wave 3 and 6). ...Medbay, each of them will consists of items enough to sustain humans up to wave 3, when the red medical keycard and blue Armory keycard spawn in randomized6 KB (980 words) - 08:45, 7 March 2023
- ...than usual by 40%. This is very helpful for the zombies as melee mains in wave one can be hard to kill but not impossible to kill one if teamwork is used1 KB (256 words) - 02:38, 6 June 2020
- ...d throughout the course of a game of Zombie Survival to win. Upon reaching wave 6, sigil locations regardless if the sigil is corrupted or not become escap2 KB (313 words) - 19:47, 12 September 2021
- | -5% hammer swing delay, Repair props not nailed this wave 20% faster, +30% repair rate when repairing a precise point. ...th every 6 seconds when below 60% health, Heal 6 health at the end of each wave extra is added as regeneration.5 KB (763 words) - 05:43, 30 January 2023
- ...nthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.3 KB (430 words) - 04:17, 7 January 2024
- * ''''' Always look at the wave counter and scoreboard. ''''' After wave 1 every time a new wave begins, zombies are granted a player controlled zombie boss, do not attempt9 KB (1,525 words) - 08:15, 5 July 2021
- The tracks play with respect to the game's current state, be it a wave in progress or intermission.3 KB (474 words) - 06:24, 7 January 2024
- ...% health gives you adrenaline of +30 movement speed for 7 seconds once per wave<br>+15% phasing speed<br>Double barricade movement speed in intermission</t ...: 1px solid black;">-5% hammer swing delay<br>Repair props not nailed this wave 20% faster<br>Repair specific repair points on props for double repair spee22 KB (3,473 words) - 19:38, 12 September 2021
- | style="width: 70%;" |Watches for the start of the specified wave.7 KB (920 words) - 15:14, 7 April 2021
- Once Wave 1 intermission begins, a scream is heard outside by the house out of bounds4 KB (678 words) - 19:56, 7 March 2023
- ...blic Restrooms has three paintcans capable of instant killing humans, once wave 2 begins one may play as a [[Wraith]] and set up Ambushes by settling near5 KB (842 words) - 08:43, 7 March 2023
- ...The Undead|zombies']] reach. As the zombie team becomes stronger with each wave, the chances of surviving and winning without a barricade are close to zero ...if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.43 KB (7,036 words) - 10:06, 14 September 2021
- ...rder: 1px solid black;"> <span style="color:orange;font-weight:bold">Force Wave Charger</span> </td><td style="background-color:#4c4c4c;border: 1px solid b41 KB (6,309 words) - 09:54, 10 September 2021
- | style="padding: 0.5%;" | Gives you a navmesh tool, god mode and an infinite wave time44 KB (6,954 words) - 03:36, 6 April 2022
- ...rder: 1px solid black;"> <span style="color:orange;font-weight:bold">Force Wave Charger</span> </td><td style="background-color:#4c4c4c;border: 1px solid b121 KB (18,531 words) - 23:15, 23 April 2022