Difference between revisions of "Sigils"

From Sunrust Wiki
Jump to navigation Jump to search
(Removed :the: wave link, redirected the humans and zombies team. Has plans of adding in the banished sigil (unless it will be on a different page))
Line 1: Line 1:
[[Sigils]] are significant points of interest that [[Survivors|humans]] must defend throughout the course of a game of Zombie Survival to win. Upon reaching wave 6, sigil locations regardless if the sigil is corrupted or not become escape doors which upon opening and entering allow humans to escape, thus giving humans a win. Sigils allow teleportation and can be corrupted by [[The Undead|zombies]], preventing teleportation.
[[Sigils]] are significant points of interest that [[Survivors|humans]] must defend throughout the course of a game of Zombie Survival to win. Upon reaching wave 6, sigil locations regardless if the sigil is corrupted or not become escape doors which upon opening and entering allow humans to escape, thus giving humans a win. Sigils allow teleportation and can be corrupted by [[The Undead|zombies]], preventing teleportation.
[[File:UncorruptedSigil.png|thumb|right|upright=1.05|<div style="text-align: right">''A uncorrupted sigil.''</div>]]


== Sigil Mechanics ==
== Sigil Mechanics ==
Line 6: Line 8:


Sigils are corruptable - corrupted sigils cannot be teleported to. Corruption occurs when zombies deal enough damage or stand next to sigils. If a sigil is corrupted, humans may damage it if they're within a short range to uncorrupt it and let it become a destination to teleport to again.
Sigils are corruptable - corrupted sigils cannot be teleported to. Corruption occurs when zombies deal enough damage or stand next to sigils. If a sigil is corrupted, humans may damage it if they're within a short range to uncorrupt it and let it become a destination to teleport to again.
Sigils can have a effect on damage resistance. The more sigils the humans have, the less damage resistance the zombies will have. This is opposite when zombies corrupt sigils.
== Schizo Moment (Banished Sigil) ==
Working in progress

Revision as of 22:17, 12 September 2020

Sigils are significant points of interest that humans must defend throughout the course of a game of Zombie Survival to win. Upon reaching wave 6, sigil locations regardless if the sigil is corrupted or not become escape doors which upon opening and entering allow humans to escape, thus giving humans a win. Sigils allow teleportation and can be corrupted by zombies, preventing teleportation.

A uncorrupted sigil.

Sigil Mechanics

Sigils can be teleported between humans. The amount of time taken to teleport between two locations is based on that particular humans teleportation speed, derived from several skills and trinkets. If a human is hit by a zombie while teleporting, they will lose teleportation progress and take longer to teleport to their destination. It is possible for a zombie to completely deny teleportation if they inflict enough damage.

Sigils are corruptable - corrupted sigils cannot be teleported to. Corruption occurs when zombies deal enough damage or stand next to sigils. If a sigil is corrupted, humans may damage it if they're within a short range to uncorrupt it and let it become a destination to teleport to again.

Sigils can have a effect on damage resistance. The more sigils the humans have, the less damage resistance the zombies will have. This is opposite when zombies corrupt sigils.

Schizo Moment (Banished Sigil)

Working in progress