Difference between revisions of "Performance/Settings"

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== <div style="text-align: center"> '''Credits''' </div> ==
'''Firestorm''' - creating the guide and provided pictures


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Revision as of 03:17, 4 May 2021

Introduction

In Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.

Sunrust Cosmetics

The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings (via chat or console) and turning off cosmetics. NOTE: This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.

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Zombie Survival Settings

In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).

In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.

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The most hitting performance settings are "SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type"

Set the "SCK World Radius" to 0 for improved performance.

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Set "worldmodel on dropped item render type" to option 1 or 3 for better performance.

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For particle amount and draw distance, while they do cost a ton of performance, it is also noted that it is wise to keep some particles on so it is wise to keep it on while having it on a balanced performance.

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Also in the gameplay settings, there is a new setting named "Transparency Radius (Server)" which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.

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Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.

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Credits

Firestorm - creating the guide and provided pictures