Difference between revisions of "Performance/Settings"

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(Added transparency radius server and moved some stuff with the new settings UI)
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In Zombie Survival, most of the custom weapons are made with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person (unless you hide your view models in other settings)
In Zombie Survival, most of the custom weapons are made with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person (unless you hide your view models in other settings)


In the gameplay settings, you will find some settings over there that actually do affect performance such as SCK world radius of which do improve your performance.
In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.


[[File:SCK World Radius performance.png]]
[[File:Gmod LgtJo2pPtk.png|400px|]]


In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.
The most hitting performance settings are "SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type"


[[File:Gmod LgtJo2pPtk.png|400px|]]
Set the "SCK World Radius" to 0 for improved performance


The most hitting performance settings are "Particle amount, draw distance, and worldmodel on dropped item render type"
[[File:SCK World Radius performance.png]]


Set "worldmodel on dropped item render type" to option 1 or 3 for better performance.
Set "worldmodel on dropped item render type" to option 1 or 3 for better performance.
[[File:Gmod HzKn6UZ7pX.png]]
[[File:Gmod HzKn6UZ7pX.png]]


For particle amount and draw distance, while they do cost a ton of performance, it is also noted that it is wise to keep some particles on so it is wise to keep it on while having it on a balanced performance.
For particle amount and draw distance, while they do cost a ton of performance, it is also noted that it is wise to keep some particles on so it is wise to keep it on while having it on a balanced performance.
[[File:Gmod fOfgMnnaaH.png]]
[[File:Gmod fOfgMnnaaH.png]]
Also in the gameplay settings, there is a new setting named "Transparency Radius (Server)" which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.
[[File:Gmod U26uGbQP2R.png]]
Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.
[[File:Gmod SI9QO775eE.png]]
__noeditsection__

Revision as of 03:02, 4 May 2021

Introduction

In Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.

Sunrust Cosmetics

The Cosmetics System that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings and turning off cosmetics. NOTE: This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on Main and vice versa.

Turningoffhats.gif

Zombie Survival Settings

In Zombie Survival, most of the custom weapons are made with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person (unless you hide your view models in other settings)

In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.

Gmod LgtJo2pPtk.png

The most hitting performance settings are "SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type"

Set the "SCK World Radius" to 0 for improved performance

SCK World Radius performance.png

Set "worldmodel on dropped item render type" to option 1 or 3 for better performance.

Gmod HzKn6UZ7pX.png

For particle amount and draw distance, while they do cost a ton of performance, it is also noted that it is wise to keep some particles on so it is wise to keep it on while having it on a balanced performance.

Gmod fOfgMnnaaH.png

Also in the gameplay settings, there is a new setting named "Transparency Radius (Server)" which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.

Gmod U26uGbQP2R.png

Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.

Gmod SI9QO775eE.png